North America - English

League of Legends Community

League of Legends Community > League of Legends > Player Behavior
After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,690 36.97%
2) Duo-Queue Elo Disparities in Ranked 910 7.17%
3) Skilled Ranked Players in Normal Modes 603 4.75%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,281 10.10%
6) Free to Play Champions in Ranked Mode 791 6.24%
7) Random Champions in Ranked Mode 627 4.94%
8) Provisional Matches in Ranked 645 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 583 4.60%
11) Team Margin of Victory 1,538 12.12%
Voters: 12685. You may not vote on this poll

First Riot Post
 
Comment below rating threshold, click here to show it.
SomeSortOfDuck ?? Member
This user has accepted the summoners code, click for more information
05-15-2012

Question, Lyte.

Why not take the code from when a premade friend dodges that sends you back to the lobby and put it where it's supposed to give you a random champion?

 
Comment below rating threshold, click here to show it.
Clerigon ?? Senior Member
This user has accepted the summoners code, click for more information
05-15-2012

Quote:
Originally Posted by Lyte View Post
I think you might have a misunderstanding somewhere about our data collection or how research works. We collect data directly from the game--this means we can look at every single game played on League of Legends where a F2P Champion was used and every game where a F2P Champion was not used and measure things like the win percentages when a F2P Champion was used or when there was a leaver. We can look at any data we possibly want because we record all the data live directly from the game servers.

You personally might not leave a game because you play a F2P Champion, but you are 1 person in a game with millions and millions of other players. When we look at every single game in League of Legends and look at every single player, we see the statistics Yegg posted.
ok im not gonna argue with you about this because i dont think 100% of the lol playerbase play ranked games.

Something i dont understand is, when someone dodge after the ban and pick phase, the next match is with the same 9 players, sometime the system swap one player. why? why the system dont random all the players again? both team know what champion to ban because 98% of the time the system group up the same players.

 
Comment below rating threshold, click here to show it.
Hamster ov Doom ?? Senior Member
This user has accepted the summoners code, click for more information
05-15-2012

the biggest issue i've seen is people in ranked having no freaking clue what they're doing

i would recommend forcing people to play ~300 normal wins before they are allowed to queue up for ranked

this way they will have enough runes and rune pages, champions and experience to play at a competitive level

too many people around ~1200 elo can't even last hit and farm... they have no concept of team fighting and do extremely poorly... more often than not costing their team the game.

i believe this would alleviate a lot of the "elo hell" complaining and make ranked a much more pleasant place for the good players getting stuck due to having noobs on their teams

 
Comment below rating threshold, click here to show it.
Serioc ?? Junior Member
This user has accepted the summoners code, click for more information
05-15-2012

Quote:
Originally Posted by Lyte View Post
I think you might have a misunderstanding somewhere about our data collection or how research works. We collect data directly from the game--this means we can look at every single game played on League of Legends where a F2P Champion was used and every game where a F2P Champion was not used and measure things like the win percentages when a F2P Champion was used or when there was a leaver. We can look at any data we possibly want because we record all the data live directly from the game servers.

You personally might not leave a game because you play a F2P Champion, but you are 1 person in a game with millions and millions of other players. When we look at every single game in League of Legends and look at every single player, we see the statistics Yegg posted.
Might it be possible to further refine the F2P Champion restriction in ranked since you have access to so much data? Another criteria in which to examine F2P Champions on ranked would be to look at the play time of each ranked player. Players with a lot of games played would have access to the F2P Champions many times and could skew some of your numbers (it would probably make allowing F2P Champions in ranked look even worse if you removed such players). Something else to add into the statistics would be player elo. I'm sure the numbers for higher elo players is not as bad as those in the lower levels.

 
Comment below rating threshold, click here to show it.
Dirk Taltos ?? Junior Member
This user has accepted the summoners code, click for more information
05-15-2012

I'm sorry if this idea has been posted before, I do not have the time to go through 173 pages to find it.

Why not have a system that when you queue up for ranked you can pick your three best roles (Top, Mid, Jungle, Bot, Support). In Champion Select it would have the icons next to your name. It would be similar to WoWs Dungeon finder, in that if you can play support your queues would be much quicker.

In order to combat people just saying they could support to get faster queues, maybe their could be a very small IP bonus to playing the role that you picked as your 'best'.

 
Comment below rating threshold, click here to show it.
The Dirty Dingo ?? Senior Member
This user has accepted the summoners code, click for more information
05-15-2012

Why don't you implement all of these updates? Obviously people want them all gone.

 
Comment below rating threshold, click here to show it.
RexSaur ?? Senior Member
This user has accepted the summoners code, click for more information
05-15-2012

Quote:
Originally Posted by Justìn View Post
Why don't you implement all of these updates? Obviously people want them all gone.
If it was that simple they would have already done it.


Lyte,so a annoucement about the no free week champ in ranked just happened...Any news about the normal draft picking order fix?Is it comming with the next patch?

 
Comment below rating threshold, click here to show it.
0xFADE ?? Member
This user has accepted the summoners code, click for more information
05-15-2012

"A teammate fielding a champion he doesn’t own is 62% more likely to leave the game."

That statistic. I would presume it speaks more to the person who would play ranked with a champion they have never used then the actual pick itself.

I would say that person would probably leave a game just as often when things don't go in their favor. It just happens that things don't go in that persons favor 62% more often with a champion they don't know how to use. That would be a person you wouldn't want in ranked.

That type of person has no care or concept of consequence. They are just playing for themselves. Not team orientated in the least.

 
Comment below rating threshold, click here to show it.
Lyte Lyte's Avatar ?? Lead Designer of Social Systems

Follow RiotLyte on Twitter
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
172 of 362 Riot Posts
05-15-2012

Quote:
Originally Posted by RexSaur View Post
If it was that simple they would have already done it.

Lyte,so a annoucement about the no free week champ in ranked just happened...Any news about the normal draft picking order fix?Is it comming with the next patch?
Check the patch notes next week.

 
Comment below rating threshold, click here to show it.
Provanence ?? Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
05-15-2012

they're all problems that need to be looked at