Quote:
Originally Posted by RiotAaronMike
The default filter will be to show the entire chat log. I think that it would be pretty difficult to find something that could be mistaken as malicious when in actuality it's not. Either way, it should be pretty clear whether or not the offender should be punished or not.
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Right now as we speak I am looking at a game where this would be an issue. There is a Warwick reported for intentional feeding by two people. Just skimming through chat and reading what he says makes him look pretty guilty - he says "feed inc" and "inc feed." Most people would only read that and punish right away.
However, taking a closer look at the chat tells a completely different story. Three other players on his team were being incredibly rude and argumentative in chat the entire game, one of them appears to have been afk for most of the game, and at one point one player accuses another (not the WW) of feeding. So it's unclear if this Warwick is saying "inc feed" because he is intentionally feeding or because he is watching his ally intentionally feed. Furthermore the latter "inc feed" occurred some 45 seconds before the game ended, so maybe he intentionally fed once right before the nexus died which people do all the time. I can also see that one of his teammates starts the game off by harassing him for a bad play and laments about playing a 4v5.
To add to this injustice, the enemy team is also spamming all-chat with some silly argument about how they all want to report each other.
So if you use the player-only chat, it looks like this Warwick is 100% guilty. However if you actually take the time to read the chat you'd realize that he was likely the best behaved player on this team and it's impossible to tell if he actually did anything wrong. 100% pardon.
Fortunately this WW was kind of a **** in the other two (really? two?) games he played, so that makes voting punish easier. However in one of those games he was clearly provoked. Oh well, he'll probably get a 2-week suspension for this and life goes on.