Originally Posted by NessOnett
Elementz, can you explain further on Cho'gath? you say that he's outclassed as a tank by xxx due to yyy, but as far as a mage you simply state that he's bad. Can you please elaborate as to WHY he's a bad caster? He has higher survivability than most, better AP ratios than most, autoattacks that actually DO something(for when his spells are on CD), multiple forms of CC(which is rare), and 3/4 of his skills are AOE damage. Not to mention a high-damage low CD ult that ignores MR. You can say his Rupture is unreliable/hard to land, but it really isn't even against good opponents.
The ranges on his spells kind of require him to be in the front lines for maximum impact, yet built as a mage he's far too easy to kill. Once he does get killed, it takes a while for him to build up feast stacks again, so either he comes to the next fight late, or he comes on time but even squishier than he was before.
Anivia, Annie, Ryze, Veigar, etc. all can come back at full strength after a death, and can use range and hard cc to stay alive in a teamfight.
Also, while he does have 2 decent cc's, neither of them will protect him from a melee bearing down on him, which while built as a mage will easily ruin his day. The other more viable mages all have some kind of anti-melee cc: anivia's stun, annie's stun, ryze's snare, morgana's snare, veigar's stun.
As far as damage output goes, he's far more one-hit-wonderish than other mages due to the long cooldowns on Rupture and Feral Scream. If your combo isn't enough to kill someone, your admittedly decent auto attacks won't be as good as an annie or ryze throwing their low cooldown spells again after a couple seconds.