Originally Posted by Warrrrax
There is a reason that Soroka is usually support. Her AP ratios are really not all that good, and she completely lacks burst damage.
So she is an unconventional AP mid. She IS workable though, but you have to have a different mindset than a typical AP carry.
First of all, she needs to be TOUGH. Thats right. Her best DPS output is by spamming her short range Starfall. With a 0.4 AP ratio, it needs to be going off every 2 seconds or so to really take advantage of her high AP. Which means getting close.
Secondly, having aura items is still a good idea. She doesnt have huge burst, so being able to contribute by having very strong heals, AND aura goodness is quite valuable.
You really should play Soroka if you have AP JUNGLERS OR TOPS. She should NOT be the only AP!
As far as skill order:
* Starfall - Mana cost goes from 20 to 35 with 1 rank!!! Dmg goes from 60 to 85 with that same rank. You MASSIVELY LOSE cost-effectiveness by ranking it! I would definitely NOT max this first.
* Astral Blessing - Huge +30 mana cost per rank, though rank 2 doubles your heal so Id probably get 2 points in this early IF NEEDED.
* Infuse - I would max this first. Its like a Super Kassadin nuke. Instant effect without any delay, big silence, 725 range(!), no skillshot needed, cost is FREE, and every rank adds 50 damage which is about 75 AP worth of extra damage.
Let me address some of this. You seem to have the wrong idea.
Firstly, Soraka's ratios. Her damage ratios aren't that high, however her Q has an extremely short cooldown and is aoe. This combined with the MR shred makes her into a fine utility AP, like Zilean. Her damage over time is actually pretty strong, and her team utility is very high because while Astral Blessing doesn't have a huge ratio, Wish on the other hand is just fine. And she still has the armor buff, her MR aura, and her silence.
She does need to be tough, yes. But that doesn't mean she HAS to give up AP to do it, nor does it mean she has to spam aura items. It would depend entirely on how the game is going as to what items you'd want to get. A lot of the time you don't need to deviate too far from a typical AP build.
Skilling order wise - You're forgetting that increased ranks in Q increase the MR shred, and increase your pushing/farming power. Infuse is free, yes. But if you want to force someone to stay in the lane, Infuse isn't going to do that. Mowing down minion waves in 3 Starcalls will. Stacking the shred on them will also ruin their day and force them back on the defensive much faster than Infuse will. As for her heal, you really don't want more than 1 point until later in it since it's so expensive. Potions are plenty good enough sustain if you're being smart.