Quote:
Originally Posted by Mittor
I get what you're trying to say but I do think there is a middle ground between minute-to-minute coverage of a project and total radio silence. I think a majority of people would be happy with something like a thread that only Reds can post in for a particular topic, but it's update every week with just what has been going on. I don't know if I'm actually expressing this right but let's take PFE for example:
Just a thread in the Announcement section updated by people intimately familar with the project. Every week someone from the team takes 5 to 10 minutes to post what's currently going on:
"Week 15 : Finally got some of the particle bugs sorted out, but his W is causing weird lag/game crashes. Trying to figure that out now while refining movement animations"
"Week 16: W causing the game to crash is fixed. Nowever his Ult now inexplicably causes a large Teemo head to shoot through the map instead of a laser. Here's a quick video link to show what I mean"
"Week 17: No real exciting updates, just more polishing and brainstorming. "
I'll agree that this community has an issue with any change made on anything. But the reason people get upset over this stuff is because there are large gaps in time where nothing is said only to finally get an update of "Nothing has changed". As players we can't help but think as our first instinct "WTH have they been doing this entire time?!" Getting regular updates helps the sting of a set back because yea, it sucks to have to wait even longer for something, but at least we have a general idea why and there is proof there is active work being done.
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This is fair, but we still have to be careful with this - if everyone wanted to have a reasonable dialog or it was a smaller group, this approach would be sucessful, I agree.
I'm going to
burn for this, but WTH....
I can say I have "signed off" on the design of it, but particle/anims/production has to still be done. The design is in numbers tweaking, but mostly it's about making it read well. I think they're both fun, but the "jump out from invisible and own you" is, as designed, gone on Eve. That element is what made us do this in the first place.
I have a feeling this will come back to haunt me even if it gets released when I want it to. I will be giving a detailed look when it's 99% locked (still a few details to make sure we test more).