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Proving Grounds Playable

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OwenNewo ?? Junior Member
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06-10-2012

Quote:
Originally Posted by NicknameMy View Post
I found out a problem. If you are behind, you can just camp your two base towers and never loose the game. This way games go over 1h which are already lost.
Erm, because you don't heal at fountain, with enough damage (presuming there is since you're pushed to your base towers) the other team can push for kills and end the game. Nice try!

This map is lots of fun. I've found no major problems with it. I'm presuming the PBE server is in America due to my ~300ms ping which makes it just about playable but since it's for testing purposes only then I have no quarrels with it. Hope to see this on the PE side soon!

 
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Freigeist93 ?? Junior Member
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06-10-2012

I'm not realy satisfied with this map, it would be great if you could turn on heal/shop/backport on this map. I like to play 1v1 but i have to play on TT anyway, cause after FB or later you cant shop until u die....

 
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Slivyrr ?? Senior Member
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06-10-2012

Very excited that an ARA- map is being released. These game modes are a fan-favorite and really did deserve the attention.

Has the base laser been removed as well? Even if the healing aspects have been disabled, it may provide an unfair advantage to those who abuse walking in anyways.

Otherwise I'm extremely happy with it. Tied with Varus as the most exciting release Riot has put out since Dominion.

 
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Brackhar Brackhar's Avatar ?? Technical Designer
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24 of 31 Riot Posts
06-10-2012

Quote:
Originally Posted by InnerShadowX View Post
Very excited that an ARA- map is being released. These game modes are a fan-favorite and really did deserve the attention.

Has the base laser been removed as well? Even if the healing aspects have been disabled, it may provide an unfair advantage to those who abuse walking in anyways.

Otherwise I'm extremely happy with it. Tied with Varus as the most exciting release Riot has put out since Dominion.
The lasers have not been disabled, no. We didn't want spawn camping to be a viable tactic.

 
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Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
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25 of 31 Riot Posts
06-10-2012

Quote:
Originally Posted by The Rose View Post
I had a general question, why are elixers allowed, since the play is similar to that of dominion game pace (in a sense) wasn't the idea to get rid of them because of the easy abuse?
They're a bigger issue on Dominion since the primary objective isn't to kill, but to capture. The red Elixir in particular provides disproportionate bonuses to that end. But since Proving Grounds follows the classic pushing gameplay, Elixirs are a viable end-game gold dump, especially as you aren't as likely to finish a build throughout the course of the game.

Quote:
Originally Posted by NicknameMy View Post
I found out a problem. If you are behind, you can just camp your two base towers and never loose the game. This way games go over 1h which are already lost. At summoners rift, at least the side lanes would be pushed with that so they break aswell, but at proving grounds that isn't possible.
I've yet to see a game go past 36 minutes, but if you find that teams are using a particular strategy, post some end-game scoreboards for us to see and tell us what happened. Right now we have some light "sudden death" mechanics in right now that kick in at 20 minutes. Death timers start extending out, and turrets start to lose armor and MR (slowly).

 
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Foulco ?? Senior Member
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06-10-2012

You guyz are my heros :3

For someone like me who play around 40% ARAM/ARAB and 60% normal and other custom mode.
That awesome! Just in time for my birthday, yay

Side question a little off topic IF it is possible to answer,
Why there is still a maximum of 180 Minutes (If i remember) for custom game since we allready got 25% Penality from playing custom game?
25% Penality allready stop you from abusing afk IP farming so why the time limit :S?

Because i love sometime to do a full day of custom game mode but this is a little sad when after 4-5 game you gain no more IP :C

 
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Vulking ?? Senior Member
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06-10-2012

How hard would it be to use the same map but swamp the turrets for control points as an alternated mode for this map? like Destroy mode and Capture Mode.

 
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Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
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26 of 31 Riot Posts
06-10-2012

Quote:
Originally Posted by Vulking View Post
How hard would it be to use the same map but swamp the turrets for control points as an alternated mode for this map? like Destroy mode and Capture Mode.
There's a lot of work that would need to be done. That said, simply replacing turrets with Capture Points wouldn't be a proper replacement for ARAB. There's a lot of depth and complexity in terrain that wouldn't be replicated here.

 
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Ciscogabriel ?? Member
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06-10-2012

Is this map going to get a graphic update to fit the new environment style Rift got a few weeks ago? I mean it does resemble the old style...

 
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TwistedBamboo ?? Senior Member
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06-10-2012

Has someone used Bison's yes?
no?
http://youtu.be/P3ALwKeSEYs