Originally Posted by Spiffy McBang
Since you wrote something up about facing Vlad, I figure you might do one about Urgot; here's what I've seen so far.
-His corrosive (the green slime) appears to be his main attack early. It doesn't do a lot of damage, but it has a pretty long range, so you have to be dodgy- three or four misses will soak his mana to the point where he has to be careful about firing it off. Once he bumps up a couple of levels, though, it becomes more important to avoid the slime; if it hits his missiles lock on to you and you're basically forced to retreat well out of his range until it wears off. If he rapid-fires them, you're going to get some bruises. The slime is also an effective minion-squisher, so stand apart from them. That will make it much easier to tell if he's aiming for you.
It's like facing Kog'maw mid once he gets his ult, only not quite as bad. But all that means is that where Kog is extremely annoying, Urgot is "only" annoying, and he's annoying from the start.
-He must be harassed as much as possible due to his relatively slow speed and ton of base health (breaks 1k fast). A smart one will stand well behind his troops and make you chase into the line- even if you do more damage numerically, there's a good chance his minions will take more off you percentage-wise than you do to him. And it's not like he's defenseless if you charge.
Unfortunately, this shortens the range on his slime, and after he throws it he scampers behind his troops. So you either have to be quick to attack while it's on CD or be able to juke him on your approach. Personally, I wasn't able to pull it off and got shoved back to the tower both games I saw him, but maybe with practice it will become more feasible.
-His ult, the placement-switcher, is much more devastating in team-fights; without a wall to flash through, you're basically dead if you get caught. But if you get to about half, he can most definitely switch and drop you before you can get back to your minions/turret unless you kill him first. The range is shorter than Annie's spells, but not by much. Harassment once he's at 6 will basically have to be single-shot and run away until you can bust him down.
-I don't know if this is because he's new or what, but the Urgots I saw (whether I was mid or playing a different champ) almost never roamed. This is good for your team, but not so much your mid turret. Right now I'd say plan on calling for help to put him down or force him back to base (it's not impossible to do yourself by any means, but definitely one of the harder champs to kill) or make sure your ganks are well-timed so you can get a side turret in exchange for the mid you'll probably lose if he's given a couple shots at it.
If he does roam, again, the placement-switcher is going to cause havoc if your teammates get caught. But if you get pushed back to the turret and he's content to sit mid-lane and let you push back, you won't know if or when he's mia. Best option is probably to tell your teammates pre-game, if you see him on the other team, that if he goes mid you might get pushed back and they have to be ready for him at any time.
Well I haven't played against Urgot mid yet. In fact, I haven't played Annie that often at all recently simply because I'm getting sick of novice teammates not being able to take advantage of the early game lead I provide them and not doing their jobs as carries late game. Next time I do get Annie against an Urgot mid though I'll see what's up. From the way I've seen him play so far and Phreak's champion spotlights that poison move is pretty fast, has a big AoE, and would be hard to dodge. This could definitely create problems for us.
Here's some preliminary advice though.
I think you might be going about this the wrong way. I'm guessing that whenever you do get hit with the poison, you need to not run away from him as would be intuitive, but instead bum-rush him and get off a stun as quickly as possible. This would cause 2 things to happen.
1. If he is smart enough to cast shield to save himself some damage, it takes away from a tiny bit of the time he could be microing and/or attacking you as well as adds an element of stress from increased multitasking. (Mindgames is very important in the laning 1v1 phase)
2. Your stun and spells will not only damage him and hopefully break even with the harass he gave you via poison/missiles, but will also negate some of the time his missiles are able to lock on to you. After the stun, you can retreat to safety behind your minions.
Don't forget to always turn on your shield right away after his poison hits you for that increased MR and AR.
Give this a shot and tell me how it goes.