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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,690 36.95%
2) Duo-Queue Elo Disparities in Ranked 911 7.18%
3) Skilled Ranked Players in Normal Modes 604 4.76%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,283 10.11%
6) Free to Play Champions in Ranked Mode 792 6.24%
7) Random Champions in Ranked Mode 627 4.94%
8) Provisional Matches in Ranked 645 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 585 4.61%
11) Team Margin of Victory 1,538 12.12%
Voters: 12692. You may not vote on this poll

First Riot Post
 
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Dex7ter ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Xetelian View Post
Look at the massive gold difference, you're down 8k at the least
when u have olaf who cant join in teamfights and sorka who cant buy wards 0 control dragon u cant win alone.....

14xx elo is worst then 1200 to many trolls who are carried and dont show any skill even at 1200 people try to play better here its only more trolls, or duo players who try to help his firend who is unranked and they drag all people down, so much rage and flame when they hae less then 100 wins its just normal so many people unskiled at this rating that u cant carry and they drag u down so unfair

 
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Kenjuku ?? Senior Member
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06-14-2012

Hello professor lyte, I have an inquiry.

Is there anything we can do about trolls in ranked lobby?

Honestly I am at my wits end with these people who find joy by ruining a team based game with their antics. I am a season 1 player who is currently raising his elo. I started out down at 828 and I am now currently 1118 because of the last troll I had. I encounter one of these people on an average of 1/3 games.

Honestly is there anything you guys are cooking up to let us kick someone from rank queue? Or just dodge queue without losing elo? Especially when we can obviously see that he/she is a troll? Using my last game as an example it was An Eve ista-lock with teleport and surge. Never spoke in the lobby and once he/she went 0/7 this person began taunting our mid player (brand) who decided to not deal with it anymore and then went afk. Following this my lulu started feeding followed by me since every single person on their team had a lot of gold advantage.

 
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Zefie Marehoof ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Lyte View Post
5) Team Margin of Victory
Some players argue that in epic, close matches, teams should not gain or lose the exact same Elo as a lopsided match. What are good metrics for "team margin of victory" that are focused on promoting team play and not individual performances?
I've been thinking about this one since I read it the other day. At first I tried to think of what metric you could use that is currently listed in game to rule if you are a team player or not. I couldn't think of really any metric to determine that. There are so many exceptions when it comes to how good of a team player some one is. If a support has more deaths than assists due to being focused first in each engagement a bad team player for being focused? The supports AD carry could be picking off the enemy while they focus them but the support could get no assists out of it but be the reason for the victory. It's a hard thing to measure.

Then I tried running through other ideas. What if you chose a role in the pregame lobby and that determined what stats the game looked at to determine your 'value'? Depending on your pick order you would get first pick on a given role. An example being if you picked AD carry you would be measured on damage dealt, minion score, assists, crowd control, and gold earned.

This idea seems riddled with flaws. The biggest problem being no game has a guaranteed structure. You may have two top with no jungle one game and you might have an AD carry in both top and bot or you may have an AP carry in both mid and top. You would have to leave the ability to pick a multiple of a given role as not to lock out a potential team structure. That then brings the problem of what would stop someone from picking an 'easier' role but playing a champion in a different role just for easy personal Elo?

I like the idea of being able to pick a role in the pre-game lobby to help the team see what they have and what they need but I don't believe you could use that information to judge a person's value after the game is over. It's a tough problem. As much as I would like to see variable Elo loss depending on team performance I believe it is best left at a win is a win and a loss is a loss. When the game is over you are still going to have either one more win or one more loss listed no matter if the teams were a hairs breath apart or a world apart.

I would like to see more information in a the pre-game lobby. The ability to see a given person's ranked stats would be a nice boon. It would let you better judge if Person A who says they are better at Role A than Person B is really better. I don't just mean getting to see their win/lose ratio. I mean being able to see the detailed information on per game averages.

Wanted to offer my thoughts here. Eagerly waiting to see how you implement some of the things you are working on.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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223 of 362 Riot Posts
06-14-2012

Quote:
Originally Posted by Kenjuku View Post
Hello professor lyte, I have an inquiry.

Is there anything we can do about trolls in ranked lobby?

Honestly I am at my wits end with these people who find joy by ruining a team based game with their antics. I am a season 1 player who is currently raising his elo. I started out down at 828 and I am now currently 1118 because of the last troll I had. I encounter one of these people on an average of 1/3 games.

Honestly is there anything you guys are cooking up to let us kick someone from rank queue? Or just dodge queue without losing elo? Especially when we can obviously see that he/she is a troll? Using my last game as an example it was An Eve ista-lock with teleport and surge. Never spoke in the lobby and once he/she went 0/7 this person began taunting our mid player (brand) who decided to not deal with it anymore and then went afk. Following this my lulu started feeding followed by me since every single person on their team had a lot of gold advantage.
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread

 
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Metronomotopoeia ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Lyte View Post
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread
Dr. Prof. Lyte, any information on what the "other form of discouragement" for queue-dropping will be? 20 minute cooldown?

 
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YouHearThat ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Lyte View Post
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread
So now I can quene dodge when I get counterpicked? Yay!!!!!!!!!!!!! (I'm joking this is an bad idea, its going to make it much harder to start a ranked game now)

 
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Kenjuku ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Lyte View Post
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread
I love you

 
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Zanmoose ?? Member
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06-14-2012

hey lyte i already made a thread about a really toxic game i just had here: http://na.leagueoflegends.com/board/....php?t=2219018

i was wondering if there was anything myself or riot could do to ensure games like that never occur again.

feel free to take a look at my recent matches and post the chat logs or whatever, its my most recent match. THANK YOU!

 
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Asko ?? Senior Member
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06-14-2012

Quote:
Originally Posted by Lyte View Post
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread
Hi Lyte,

I'm really worried about this tbh. I really don't have time to go through this whole thread to find the discussed precautions so could you tell me real quick what are the measures to deal with incoming mass dodging based on team comps?

On another matter, how high of a priority is normal game balance for you? I play almost exclusively normals nowadays and 3 games out of four are utterly onesided because of huge ranked elo differences. I've had games in which I was in a team with three 2.1k players against team of 4x unranked and 1x 1400 elo and other way round, my latest game from today was like this, my team vs enemy team:
TOP: unranked vs 1650
MID: 1658 vs unranked (im sure this is a smurf based on player name, skill and games played [only 160 normals])
JUNGLE: 1855 vs 1863
AD: unranked vs 2008
SUPP: 1645 vs 1536

so basically both players have 2 ~1600 players, a ~1850 players, 1 unranked but the great difference here it that my team had another unranked and they had 2.1k player.
Is something going to be done about this? My suggestion would be that in normal matchmaking the highest elo is used, if someone is ranked 1.4k in normals but 2.2k in ranked this player would be placed on 2.2k normal level.

 
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GodEmperorLetoII ?? Senior Member
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06-15-2012

Quote:
Originally Posted by Lyte View Post
We are removing queue dodge -Elo penalties in Ranked soon, so you can at least have that option to avoid extremely toxic players; however, we will probably not do a kick option in Champ Select lobby for numerous reasons that have been discussed in this thread
But what about with my idea :P it's not really a kick so much as a "I refuse to play with my current team" and ya

Been expanding on the ideas slowly hmm...

http://na.leagueoflegends.com/board/....php?t=2163499

Only thing I'm not sure is if the person who doesn't hit ready should be kicked out of queue (as they could be afk and you don't want them wasting other people's time) or requeued right away but matchmaking takes into account who they were just with and is less likely (but not impossible) for them to be queued with their last 4 people they were grouped with (as this is for people who don't want to play with some toxic players, but still wanna play and aren't afk).

Hmmm. My specific idea doesn't really have group kick exactly. The only REAL issue I see is one person queueing up to basically intentionally delay other people's games, but that could prolly be monitored too. If they do it constantly then a leaver type buster system watching them that just auto-suspends them or something? But that system of course would take a lot of testing and work to figure out what is the right # of not hitting ready in a row would be considered "trolling" and how frequently they do it a week or so. And even then it's not perfect, but no system ever will be :P

I just really like the idea of a planning stage which can serve to be the free queue dodge time if you don't like your group (and leave ELO penalties in if everyone hit ready and it HAS moved onto the ban/pick/free stages of the pre-game since you don't want people dodging just cause "oh I don't like this match up") and settles an AFK problem if they were afk from the start of entering queue for too long.

The only real other issue I can see myself is that people will need to come to use this newer pre-game system which, while similar to the other, is also different and might take a bit of time for them to get used to and possibly even frustrate some, but I don't think it's anything overly complicated where it'll frustrate anyone too much. Hmm. So much to think about and so many angles to make sure to look at it from