A mysterious, fog-like creature with up of many different shades of blue.
Health: Very Weak [1/5]
Attack: Very Weak [1/5]
Spells: Very Strong [5/5]
Difficulty: Hard [4/5]
Tags: Ranged, Mage
Passive: Mind Consume
|The Aberration Spectre devours the soul of his victims.|
The Aberration Spectre fires a slow moving energy ball in a straight line dealing magical damage to all units hit. The Aberration Spectre can re-activate this ability and will teleport himself right next to the ball. This can only be used once and the energy ball lasts for 3 seconds. Also Spectre must be within 800 range in order to teleport.
Damage: 70 / 120 / 170 / 220 / 270 (+0.65 per Ability Power)
Mana Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12 seconds
Particle Speed: 600
W: Ghost Rune
After a very short delay all units around the Aberration Spectre takes magical damage.
Damage: 70 / 100 / 130 / 160 / 190 (+0.8 per Ability Power)
Mana Cost: 65
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Range: 400 radius
Passive: Spectre's death timer is lowered by 6 / 8 / 10 / 12 / 14%. This cannot be stacked.
Active: On activation for 8 seconds he gains +5 / 10 / 15 / 20 / 25 magic penetration and all his abilities apply a 1 second fear.
R: Certain Death
A single enemy champion takes takes very little amount of DoT damage but over a very long period. This debuff cannot be cleansed in anyway but death or expiration. The Fear will only proc on the first hit.
Damage: 300 / 550 / 800 (+0.25 per Ability Power) over 12 seconds.
Mana Cost: 140
Cooldown: 140 / 130 / 120 seconds