Originally Posted by Asko
I'm really worried about this tbh. I really don't have time to go through this whole thread to find the discussed precautions so could you tell me real quick what are the measures to deal with incoming mass dodging based on team comps?
Basically, I am shifting my teams to take more scientific approaches. We are willing to test (as long as we understand the potential risks!) and then collect data to see if a feature works and make rapid iterations as necessary if it doesn't.
With regards to the Ranked Queue Dodge change, we realize that queue dodges may increase; however, if it increases beyond our comfort levels we will immediately go back to the drawing board with a new solution.
Right now, the changes are simply increasingly higher time bans that are more severe than Normal Mode queue dodging; however, if queue dodges increase dramatically, our immediate backup plan is to add LeaverBuster to the system such that if you continue to queue dodge way more than you actually stay in the lobby, we'll give you suspensions from the game up to 14 days. If that still increases queue dodging, we'll need to go back to the drawing board for back-up plans C and D.
On another matter, how high of a priority is normal game balance for you? I play almost exclusively normals nowadays and 3 games out of four are utterly onesided because of huge ranked elo differences. I've had games in which I was in a team with three 2.1k players against team of 4x unranked and 1x 1400 elo and other way round, my latest game from today was like this, my team vs enemy team:
TOP: unranked vs 1650
MID: 1658 vs unranked (im sure this is a smurf based on player name, skill and games played [only 160 normals])
JUNGLE: 1855 vs 1863
AD: unranked vs 2008
SUPP: 1645 vs 1536
so basically both players have 2 ~1600 players, a ~1850 players, 1 unranked but the great difference here it that my team had another unranked and they had 2.1k player.
Is something going to be done about this? My suggestion would be that in normal matchmaking the highest elo is used, if someone is ranked 1.4k in normals but 2.2k in ranked this player would be placed on 2.2k normal level.
We are already working on something like this.