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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,690 36.96%
2) Duo-Queue Elo Disparities in Ranked 910 7.17%
3) Skilled Ranked Players in Normal Modes 604 4.76%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,282 10.10%
6) Free to Play Champions in Ranked Mode 792 6.24%
7) Random Champions in Ranked Mode 627 4.94%
8) Provisional Matches in Ranked 645 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 584 4.60%
11) Team Margin of Victory 1,538 12.12%
Voters: 12689. You may not vote on this poll

First Riot Post
 
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Dex7ter ?? Senior Member
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06-15-2012

thx u for every duo riot, im just big fan duo trolls.

lets all just troll, no sens try improve rating with duo or unskiled new players all the tme

1. dc
2. afk
3. troll in champiion selection
4. new players
5.unskiled players

HOW good u have to be to carry all this points and go higher with leader ??

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ncrwhale ?? Senior Member
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06-15-2012

Hi Lyte,

I thought I read that groups would not receive priority for pick order. Was it random that my 2 friends and I were first pick for 6 out of 6 games yesterday?

 
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Marcus567 ?? Senior Member
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06-15-2012

Quote:
Originally Posted by Lyte View Post
It's in the discussions, but I am concerned about the timing of Champion Select Lobbies. Now when you enter a lobby, players have to debate what Champions they want, what lanes those Champions go, whether someone wants to trade Pick Orders... it seems like a lot to discuss in the limited timers you have in the lobby.

I would prefer to see some work done on improving communication channels in Champion Select Lobbies first to enable our players to communicate efficiently with each other about their preferences for the game.
These days I solo queue almost exclusively. I am not a good player, but I enjoy a competitive match. One of the problems we get into with solo/duo queue is people calling a position, regardless of pick order. Then someone at a higher ELO takes that position (for one reason or another), sometimes not even talking in chat. Being where I am in ELO, many players can't or won't change there champion selection for a different role. As an example, in a match last night I was the captain. I picked AD bot, and the last pick of the team also picked AD bot. Needless to say, we ended up losing the match.

When you solo/duo queue, how about rating the 5 positions in an order of preference. Then you could try to create a match where each role is filled, hopefully with your top choice but possibly your second or third choice. When you get in chat a message lists what role was selected for each team member. This should help team composition, something that is not an issue on a 5v5 match.

I understand that this can limit counter-picking, but which is the bigger problem?

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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224 of 362 Riot Posts
06-15-2012

Quote:
Originally Posted by Asko View Post
Hi Lyte,

I'm really worried about this tbh. I really don't have time to go through this whole thread to find the discussed precautions so could you tell me real quick what are the measures to deal with incoming mass dodging based on team comps?
Basically, I am shifting my teams to take more scientific approaches. We are willing to test (as long as we understand the potential risks!) and then collect data to see if a feature works and make rapid iterations as necessary if it doesn't.

With regards to the Ranked Queue Dodge change, we realize that queue dodges may increase; however, if it increases beyond our comfort levels we will immediately go back to the drawing board with a new solution.

Right now, the changes are simply increasingly higher time bans that are more severe than Normal Mode queue dodging; however, if queue dodges increase dramatically, our immediate backup plan is to add LeaverBuster to the system such that if you continue to queue dodge way more than you actually stay in the lobby, we'll give you suspensions from the game up to 14 days. If that still increases queue dodging, we'll need to go back to the drawing board for back-up plans C and D.

Quote:
On another matter, how high of a priority is normal game balance for you? I play almost exclusively normals nowadays and 3 games out of four are utterly onesided because of huge ranked elo differences. I've had games in which I was in a team with three 2.1k players against team of 4x unranked and 1x 1400 elo and other way round, my latest game from today was like this, my team vs enemy team:
TOP: unranked vs 1650
MID: 1658 vs unranked (im sure this is a smurf based on player name, skill and games played [only 160 normals])
JUNGLE: 1855 vs 1863
AD: unranked vs 2008
SUPP: 1645 vs 1536

so basically both players have 2 ~1600 players, a ~1850 players, 1 unranked but the great difference here it that my team had another unranked and they had 2.1k player.
Is something going to be done about this? My suggestion would be that in normal matchmaking the highest elo is used, if someone is ranked 1.4k in normals but 2.2k in ranked this player would be placed on 2.2k normal level.
We are already working on something like this.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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225 of 362 Riot Posts
06-15-2012

Quote:
Originally Posted by ncrwhale View Post
Hi Lyte,

I thought I read that groups would not receive priority for pick order. Was it random that my 2 friends and I were first pick for 6 out of 6 games yesterday?
The fix for this still has not gone live--we had some hiccups, but it should go out live next patch. Sorry for the wait on this one.

 
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Bad Morde Bot ?? Senior Member
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06-15-2012

Quote:
Originally Posted by Lyte View Post
Basically, I am shifting my teams to take more scientific approaches. We are willing to test (as long as we understand the potential risks!) and then collect data to see if a feature works and make rapid iterations as necessary if it doesn't.

With regards to the Ranked Queue Dodge change, we realize that queue dodges may increase; however, if it increases beyond our comfort levels we will immediately go back to the drawing board with a new solution.

Right now, the changes are simply increasingly higher time bans that are more severe than Normal Mode queue dodging; however, if queue dodges increase dramatically, our immediate backup plan is to add LeaverBuster to the system such that if you continue to queue dodge way more than you actually stay in the lobby, we'll give you suspensions from the game up to 14 days. If that still increases queue dodging, we'll need to go back to the drawing board for back-up plans C and D.



We are already working on something like this.
OK this is exactly what I am worried about.

The goal in ranked games is to gain Elo. This goal, in general, has to do with winning more than losing; it does not have much to do with having time to play a lot. Therefore, a time-suspension does not actually create sufficient amount of incentive to not dodge queries as time suspension does not really conflict with any players' goal in playing ranked games.

What this is going to do is that it's going to severely nerf counterpicking; a lot of more people will dodge due to a bad matchup because it's better off dodge and get suspended for a few hours than risking and playing a bad matchup and LOSE ELO.

I think a better model is just to have two sets of Elo; one which is displayed and lowered by dodging, and another one, hidden view, which is actually used for matchmaking and is not lowered by dodging.

 
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simpsonboy77 ?? Senior Member
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06-15-2012

Lyte,

In response to players with a large disparity between their ranked and normal Elos, what if you had the elo they used for normals (ie the one that matchmaker will use for matches) equal the lower of either their normal Elo, or 50% of their ranked Elo plus 50% of their normal Elo? This allows their normal Elo to slowly converge to their ranked Elo, while still keeping them in higher Elo normal games.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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226 of 362 Riot Posts
06-15-2012

Quote:
Originally Posted by Princess Garnet View Post
OK this is exactly what I am worried about.

The goal in ranked games is to gain Elo. This goal, in general, has to do with winning more than losing; it does not have much to do with having time to play a lot. Therefore, a time-suspension does not actually create sufficient amount of incentive to not dodge queries as time suspension does not really conflict with any players' goal in playing ranked games.

What this is going to do is that it's going to severely nerf counterpicking; a lot of more people will dodge due to a bad matchup because it's better off dodge and get suspended for a few hours than risking and playing a bad matchup and LOSE ELO.

I think a better model is just to have two sets of Elo; one which is displayed and lowered by dodging, and another one, hidden view, which is actually used for matchmaking and is not lowered by dodging.
Here's a counter question:

What does queue dodging have to do with you being a worse player? Does the punishment fit the crime?

 
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Baneson ?? Senior Member
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06-15-2012

Quote:
Originally Posted by Lyte View Post
Here's a counter question:

What does queue dodging have to do with you being a worst player? Does the punishment fit the crime?
So your point is that your numerically represent skill level shouldn't be punished just because you decided to dodge a matchup you didn't find favorable, whether it be to bad team picks (trolling/afk/etc) or counter-picked. Am I right?

Couple of points:
1) You're correct when you say your actual skill level does not actually go down just because you chose to avoid an unfavorable game. It is a reflection of your skill that you can recognize such games in the first place and you should be able to avoid them if they are a result of trolling/afk/griefers.
2) Players that are seeking to improve should strive to overcome unfavorable games if they are a result of counter-picks.

Its all about whether or not players dodge to avoid trolls or to avoid unfavorable counter-picks is where it gets tricky.

Baneson do good?

 
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Elysion IX ?? Junior Member
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06-15-2012

Quote:
Originally Posted by Lyte View Post
Here's a counter question:

What does queue dodging have to do with you being a worst player? Does the punishment fit the crime?
I think one could argue that elo is a indicator of not only a player's "skill" at the actual game, but also a reflection of how they perform in a team(and thus why things like individual k/d/a ratios don't factor into your elo). With that in mind, I think queue dodging is the epitome of "not a team player", so I could see how losing elo for a dodge makes sense.