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Sure, Elo is a representation of several variables and your "team play" skills is one of them. However, how many people queue dodge because of a toxic player in the lobby? How many players queue dodge because of team composition? How many players queue dodge because they did not get the lane they wanted?
For the players who queue dodge because of an extremely toxic player... what does that have to do with being not a team player? Should they lose Elo for this decision or should they force themselves to play 35 minutes with a toxic player? -Elo will deter some players from queue dodging for some of the above reasons. However, if we keep increasing time bans, I guarantee you at some magical threshold, players will also stop queue dodging to avoid the time bans. ![]() |
League of Legends Community
| View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!) | |||
| 1) AFKs in Champion Select Lobby |
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4,690 | 36.94% |
| 2) Duo-Queue Elo Disparities in Ranked |
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911 | 7.18% |
| 3) Skilled Ranked Players in Normal Modes |
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604 | 4.76% |
| 4) Premade Matching |
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633 | 4.99% |
| 5) Transitioning from Normal to Ranked Mode |
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1,284 | 10.11% |
| 6) Free to Play Champions in Ranked Mode |
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792 | 6.24% |
| 7) Random Champions in Ranked Mode |
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628 | 4.95% |
| 8) Provisional Matches in Ranked |
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645 | 5.08% |
| 9) Duo Queue Prevalence in Ranked |
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385 | 3.03% |
| 10) Level Disparities |
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585 | 4.61% |
| 11) Team Margin of Victory |
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1,538 | 12.12% |
| Voters: 12695. You may not vote on this poll | |||
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Madman Reborn
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jokull
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Yokel85
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EraserxRain
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Dex7ter
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Dex7ter
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Zefie Marehoof
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Banuvan
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