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The vending machines that sell Korean snacks in our office hates me. It likes to eat my coins and not deliver me the snacks
Sad panda. |
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- If you have a different degree but still ended up on the player behavior team, what did you study?
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- If you're on the player behavior team or a similar team, what can you tell me about your day-to-day work routine? (What do you consider the worst part of your job? The best? What does your job require that might surprise the average LoL player?)
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Like davin, I float around, but I work with the player behavior team a lot. The best part is getting to hang around smart people coming up with incredibly clever solutions to problems. I described it to someone else once as essentially being a "psychology groupie." But in order to justify my presence, I try to ask the right questions to make sure we're always thinking about things from the player's perspective and crafting an exceptional player experience with every ioata of every feature we release.
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- Did you work anywhere else related to the field of video games or psychology before being hired by Riot?
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Weirdly enough, film helps you understand this a lot, because subtle differences in the order of shots or the angle of the camera can dramatically alter someone's perception of an event, even if the action is the same in all cases. Think Star Wars. Han Solo is being held up in a bar by Greedo, a bounty hunter. If we see Han shoot Greedo without any provocation, what does that say about Han? If we see Greedo shoot, then Han shoot immediately after, how does that change your perception of Han? Virtually the same shots in all cases, just re-ordered, can be the difference between spawning a huge internet meme and nothing at all.
What the heck does this have to do with player behavior? Changing someone's behavior for the better is all about changing the context for their in-game actions. I'm not as well-versed in the science of it as either Lyte or davin, but I use what I know about context and meaning to poke and prod at the science where I can. I like to think I'm asking the right questions and helping us create a better player experience at the other end. We'll see. =c)
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- Anything you didn't mention already that might help someone looking to gain a similar job to yours?
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Also, never stop learning about as much stuff as possible. Read voraciously. Ask experts you meet tons of questions. There is virtually no knowledge that is useless when it comes to games, especially with something as broad and undefined as player behavior. The more knowledge you have to draw from, the more you can think critically and come up with clever solutions to problems, which is really the heart of "doing stuff" right.


Sad panda.


