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@Lyte, or anyone on Riot's player behavior (or other psych-related) team

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Montag Montag's Avatar ?? Player Experience Manager
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10 of 13 Riot Posts
06-18-2012

Quote:
Originally Posted by Lyte View Post
The vending machines that sell Korean snacks in our office hates me. It likes to eat my coins and not deliver me the snacks Sad panda.
I knew I wasn't the only one.

Quote:
Originally Posted by Eirikah View Post
- If you have a different degree but still ended up on the player behavior team, what did you study?
I studied film and television. It's totally applicable, I swear.

Quote:
Originally Posted by Eirikah View Post
- If you're on the player behavior team or a similar team, what can you tell me about your day-to-day work routine? (What do you consider the worst part of your job? The best? What does your job require that might surprise the average LoL player?)
Before I worked at Riot, I think my business cards said something like "freelance problem solver" as the title. I got a new title but kept the job description more or less.

Like davin, I float around, but I work with the player behavior team a lot. The best part is getting to hang around smart people coming up with incredibly clever solutions to problems. I described it to someone else once as essentially being a "psychology groupie." But in order to justify my presence, I try to ask the right questions to make sure we're always thinking about things from the player's perspective and crafting an exceptional player experience with every ioata of every feature we release.

Quote:
Originally Posted by Eirikah View Post
- Did you work anywhere else related to the field of video games or psychology before being hired by Riot?
Before Riot, I worked in television post-production. It's not directly related to psychology or player behavior, but you'd be surprised how much overlaps exists between creating meaning through film and crafting meaningful experiences in and around a game. (Bear with me while I get philosophical for a second. There's a point coming.) Like any good film, the meaning of any particular moment in a game is created through context: you're hopping on goombas and grabbing coins to save the princess, you're walking back and forth in the grass to train your pokemon. In a vacuum, the action is meaningless, but it gains meaning because of the way you perceives it interacting with your goal.

Weirdly enough, film helps you understand this a lot, because subtle differences in the order of shots or the angle of the camera can dramatically alter someone's perception of an event, even if the action is the same in all cases. Think Star Wars. Han Solo is being held up in a bar by Greedo, a bounty hunter. If we see Han shoot Greedo without any provocation, what does that say about Han? If we see Greedo shoot, then Han shoot immediately after, how does that change your perception of Han? Virtually the same shots in all cases, just re-ordered, can be the difference between spawning a huge internet meme and nothing at all.

What the heck does this have to do with player behavior? Changing someone's behavior for the better is all about changing the context for their in-game actions. I'm not as well-versed in the science of it as either Lyte or davin, but I use what I know about context and meaning to poke and prod at the science where I can. I like to think I'm asking the right questions and helping us create a better player experience at the other end. We'll see. =c)

Quote:
Originally Posted by Eirikah View Post
- Anything you didn't mention already that might help someone looking to gain a similar job to yours?
I'll reiterate Lyte's comment: do stuff. The hardest thing in the world is actually taking a good idea and making it real. There are countless obstacles there, and if you have something to show for yourself, it means you overcame them.

Also, never stop learning about as much stuff as possible. Read voraciously. Ask experts you meet tons of questions. There is virtually no knowledge that is useless when it comes to games, especially with something as broad and undefined as player behavior. The more knowledge you have to draw from, the more you can think critically and come up with clever solutions to problems, which is really the heart of "doing stuff" right.

 
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zarbiz ?? Senior Member
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06-18-2012

I'm tempted to thumbs down you purely for "Guido".

 
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Griffin Nowak ?? Member
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06-18-2012

Quote:
Originally Posted by Eirikah View Post
What part of Alaska? I used to live in Fairbanks. :3
We're traveling all around alaska. I would tell you exact locations but my grandparents are taking me. It only took them 7 years since when I first asked.

 
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Montag Montag's Avatar ?? Player Experience Manager
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11 of 13 Riot Posts
06-18-2012

Quote:
Originally Posted by zarbiz View Post
I'm tempted to thumbs down you purely for "Guido".
Lulz. Ninjaedited. ;-)

 
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LiegeWaffles ?? Senior Member
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06-18-2012

Quote:
Originally Posted by Lyte View Post
The vending machines that sell Korean snacks in our office hates me. It likes to eat my coins and not deliver me the snacks Sad panda.
Inform it that such toxic behaviour can not be tolerated and might lead to a ban from the Riot offices. I'm sure it will reform its ways. Nobody/nothing wants to be banned from the Riot offices...

 
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WingedOne ?? Junior Member
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06-18-2012

Quote:
Originally Posted by Lyte View Post
We play LOL a lot! I tend to play with co-workers and friends, but I've had my share of games with random players.
Legend of bot lane!

 
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Eirikah ?? Member
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06-18-2012

Quote:
Originally Posted by RiotMontag View Post
I knew
Before Riot, I worked in television post-production. It's not directly related to psychology or player behavior, but you'd be surprised how much overlaps exists between creating meaning through film and crafting meaningful experiences in and around a game. (Bear with me while I get philosophical for a second. There's a point coming.) Like any good film, the meaning of any particular moment in a game is created through context: you're hopping on goombas and grabbing coins to save the princess, you're walking back and forth in the grass to train your pokemon. In a vacuum, the action is meaningless, but it gains meaning because of the way you perceives it interacting with your goal.

Weirdly enough, film helps you understand this a lot, because subtle differences in the order of shots or the angle of the camera can dramatically alter someone's perception of an event, even if the action is the same in all cases. Think Star Wars. Han Solo is being held up in a bar by Greedo, a bounty hunter. If we see Han shoot Greedo without any provocation, what does that say about Han? If we see Greedo shoot, then Han shoot immediately after, how does that change your perception of Han? Virtually the same shots in all cases, just re-ordered, can be the difference between spawning a [url2=http://en.wikipedia.org/wiki/Han_shot_first]huge internet meme[/url2] and nothing at all.

What the heck does this have to do with player behavior? Changing someone's behavior for the better is all about changing the context for their in-game actions. I'm not as well-versed in the science of it as either Lyte or davin, but I use what I know about context and meaning to poke and prod at the science where I can. I like to think I'm asking the right questions and helping us create a better player experience at the other end. We'll see. =c)
That makes a lot of sense. I took a film class in the spring and there's a lot of overlap in cinematography and editing. I've always paid special attention to this aspect of films/shows/cinematic games but it still managed to surprise me just how much thought goes into a single shot. Angle, lighting, focus, and set design all have this major impact on the psyche even before we consider the actor's input.

On the downside, I will never be able to watch anything by J.J. Abrams again without being tempted to turn his love of fake blue lens flares into a drinking game. :P

Thanks for the input!

Quote:
Originally Posted by Griffin Nowak View Post
We're traveling all around alaska. I would tell you exact locations but my grandparents are taking me. It only took them 7 years since when I first asked.
Hey, at least you get to go at all. I've known some people who've never even traveled outside the state they were born in, and probably never will.

Lyte - feeling a little better, so here's Baron in a santa hat. Couldn't draw it freehand, though. After numerous attempts I ended up mostly tracing it. :/

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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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12 of 13 Riot Posts
06-18-2012

Quote:
Originally Posted by Eirikah View Post
Lyte - feeling a little better, so here's Baron in a santa hat. Couldn't draw it freehand, though. After numerous attempts I ended up mostly tracing it. :/
<3 Printing this out and putting it on my desk.

 
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Epicn00b ?? Senior Member
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06-18-2012

Quote:
Originally Posted by Eirikah View Post
That makes a lot of sense. I took a film class in the spring and there's a lot of overlap in cinematography and editing. I've always paid special attention to this aspect of films/shows/cinematic games but it still managed to surprise me just how much thought goes into a single shot. Angle, lighting, focus, and set design all have this major impact on the psyche even before we consider the actor's input.

On the downside, I will never be able to watch anything by J.J. Abrams again without being tempted to turn his love of fake blue lens flares into a drinking game. :P

Thanks for the input!



Hey, at least you get to go at all. I've known some people who've never even traveled outside the state they were born in, and probably never will.

Lyte - feeling a little better, so here's Baron in a santa hat. Couldn't draw it freehand, though. After numerous attempts I ended up mostly tracing it. :/
Why don't you just give him a santa hat?

 
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Dreganius ?? Senior Member
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06-18-2012

Hey there! ^^

I'm aspiring to enter the gaming industry, I'm currently in my second year of studies (Game programming)
Next year or (more likely) the year after i'm going to do a "NEIS" course (Australian thing, 8 weeks of getting a cert IV in business, rest of the year to start my own studio while still recieving student moneyz from government). After which I'll either have released a game or 2 that were successful enough to support myself while i develop another, or I'll have to try and get a job x]