Quote:
Originally Posted by DiscworldDeath
I actually began thinking about it 4-6 hours ago, funnily enough.
I don't exactly have concrete thoughts yet, since it's something that I still want to think about, but I've got one thing, it's less concrete and more direction:
The top Elo players do not need the point system. They need to win, and they'll do what will lead them to win.
The point system should be designed to teach good practices to new players, to help complete dominion newbies learn what they should do, and when, and how. Aim the point system towards teaching how to play Dominion, and if the losing team has more points (which happened to me before), then it's alright too.
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I disagree about teaching new players only, I think it should always reinforce good behavior and deduct for bad, just the triggers need to be a little smarter and there needs to be some balance.
For example, there should be times when points could be DEDUCTED if say a teammate overextends and dies horribly. If the game could know that a player is within x distance of an enemy capture point and gets murdered by 3 enemies, deduct points. Dying 3v1 on your own point vs. dying 3v1 on the enemy point are two different things. If the point rewards were smart enough to know a good kill (on your turret) vs. a bad kill (in the middle while your turret is being capped)... it still wouldn't be perfect but it would be an improvement and would hopefully discourage people who troll for kills.
As far as balance, bottom lane needs some love. I don't know if the game can know who's the current designated bottom based on location, but getting points over time for not losing bot or defending the bot turret 2v1 (i.e. not losing to a gank), that would help. The whole "bot should always have lowest score" thing kinda makes bot seem less valuable than it is in the point system.
Another balance thing is with supports. The reward for supporting is too high especially for spammy supports like Sona. I just qweqweqweqweqwe my way to first pretty much any time I play her...