Just lost an hour long game we had in the bag at 30 minutes, We had destroyed their base turret and both turrets around either side while we had all of our turrets in tact. Other team had a rammus, runble, and shaco and they turtled hard They got free farm while inhibs were gone, then our fiora got tired of them turtling and left. Me(Shen) and annie tried to hold them back, but once they found out she was gone they rushed us and we lost.
TL;DR
Please fix the ability to turtle on TT! Extend the map, and push fountain away from nexus, or switch nexus turret and nexus position around so turtling isnt as easy.P.S. as we lost other team called us noobs and how badly we lost. We suck etc.....
Update: Also found on page 3
Would this work, switch the turret and nexus around and then put a bridge to the front turret in the jungle right in front of it. This would force them to come out of fountain to defend.
Also, might have to push the side turrets outward a bit because the front turret might be a little farther outward that the side turrets, confusing people the order in which u have to kill them. Maybe not?
Update:Rushed a crappy map to give example. The circled red paths are what i meant for adding bridges to jungle.
Update: Also found on page 6
Guys, lets think about this logically. What is the function of the turret? Its not there to clear minion waves, this is an unintended side effect of the map being so small. It is also not there to drag champions into for quick kills. Its purpose (from my understanding) is to have a completely safe place for you and your team. On summoners rift, the fountain can go an entire game without being used, because there is no reason for anyone to go back there. Something has to be done about the need for champions to even go near it. Changed pathing? Map extension? Move the fountain alltogether? I liked the idea of the bridge into the base in addition to switching around the turret and nexus position(Maybe because i proposed it). Now that i think about it, TT is the only map (Like there is a whole lot of them
) where the nexus is closer to the enemy base than the last turret needed to destroy said base. If you change the position of the base turret and the nexus then add a bridge to the base turret,this would eliminate the need for champions to even go back there thus eliminating the turtling issue!