North America - English

League of Legends Community

League of Legends Community > Maps and Modes > Dominion
Why not Independently balance the game modes?

First Riot Post
 
Comment below rating threshold, click here to show it.
Khaadom ?? Junior Member
This user has accepted the summoners code, click for more information
06-25-2012

I'm no programmer, so I have no idea how difficult this would or wouldn't be,

But why is it that Dominion and SR are not simply, balanced separately from each other. Certain Skills/ratios and items are either tuned up or toned down in dominion separately from summoners rift. Guild wars did this with their pvp, they didnt do it with every skill, only things that conceivably were overpowered, and it worked wonderfully.

I've read the reasoning of it putting too much of a strain on players learning the differences, but I can't see how realizing that "This skill is weaker in dominion" is very mind blowing.

It would save quite a bit of trouble attempting to balance 80 champions in two game modes by just trying to nerf items.

Maybe I'm simply, ignorant.I figure asking can't hurt.

 
Comment below rating threshold, click here to show it.
Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
This user has accepted the summoners code, click for more information
1 of 3 Riot Posts
06-25-2012

It's actually quite a monumental task to accomplish, both from the design and tech side.
http://na.leagueoflegends.com/board/...2242287&page=3
I touch a bit on the design side there, and I realize that you've already brought that up to an extent, but you simply can't discount the effect this has on players (especially new ones).

 
Comment below rating threshold, click here to show it.
Khaadom ?? Junior Member
This user has accepted the summoners code, click for more information
06-25-2012

Wow, very quick response.

I was curious though, which of the two you feel is more of an inhibitor to accomplishing this task.

Just the technical aspects, or is it in your opinion, just that large of an issue for players.

 
Comment below rating threshold, click here to show it.
Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
This user has accepted the summoners code, click for more information
2 of 3 Riot Posts
06-25-2012

Quote:
Originally Posted by Khaadom View Post
Wow, very quick response.

I was curious though, which of the two you feel is more of an inhibitor to accomplishing this task.

Just the technical aspects, or is it in your opinion, just that large of an issue for players.
I think they're about equal. The big meta-issue is the setting of the precedent--there is no establishment within the game or even the genre for per-map balancing, so we have to manage expectations accordingly. It's just a very brute-force solution that, for all intents and purposes, is a cheap way out. Despite its effectiveness, it carries a host of problems that more holistic solutions, though difficult to find, would not carry.

 
Comment below rating threshold, click here to show it.
Khaadom ?? Junior Member
This user has accepted the summoners code, click for more information
06-25-2012

Mkay. Well thank's for your time Nome. You've certainly satisfied my curiosities. It's pretty nice to see a rioter so involved in the forums. Rickless too, of course.

 
Comment below rating threshold, click here to show it.
Sauron ?? Senior Member
This user has accepted the summoners code, click for more information
06-25-2012

Just look at Guild Wars 1, with over a thousand skills which many had PvP versions split after the game's release, and some entire attribute lines having split skills that had different functionalities. The game was already not newbie friendly and splitting it for the modes only made that worse, particularly because many skills that were problematic should have been easy fixes by doing spanning changes to the modes.

Then again, Guild Wars had a whopping total of 0.002 people allocated to their balance team (Izzy's leftover fingernail clippings).

 
Comment below rating threshold, click here to show it.
Doctor Tam ?? Senior Member
This user has accepted the summoners code, click for more information
06-25-2012

Guild Wars did this. PvE and PvP were balanced seperately.

Shen'd.

 
Comment below rating threshold, click here to show it.
DSpyder ?? Senior Member
This user has accepted the summoners code, click for more information
06-25-2012

Maybe, instead of trying to balance Champs around each map, they could do something within the map and item design context, that would bring more balance on each specific map. This limits the amount of change they'd have to do per map. Instead of a rapidly increasing problem, that you'll have to constantly deal with.You'd have a more finite issue to balance, which would be less time consuming.

 
Comment below rating threshold, click here to show it.
SHOE788 ?? Senior Member
This user has accepted the summoners code, click for more information
06-25-2012

Quote:
Originally Posted by RiotNome View Post
It's actually quite a monumental task to accomplish, both from the design and tech side.
http://na.leagueoflegends.com/board/...2242287&page=3
I touch a bit on the design side there, and I realize that you've already brought that up to an extent, but you simply can't discount the effect this has on players (especially new ones).
I disagree,

As a programmer (Flex/AS just like league), from the tech side it should be very easy.

It would be more difficult from the design standpoint, but Dominion loses way more players because of the extremely narrow meta versus some sort of "expectation" they have playing a champ.

 
Comment below rating threshold, click here to show it.
Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
This user has accepted the summoners code, click for more information
3 of 3 Riot Posts
06-25-2012

Quote:
Originally Posted by SHOE788 View Post
I disagree,

As a programmer (Flex/AS just like league), from the tech side it should be very easy.

It would be more difficult from the design standpoint, but Dominion loses way more players because of the extremely narrow meta versus some sort of "expectation" they have playing a champ.
When I said tech, I was including production :P So resource wrangling, etc.