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@Nom - Quests on Windmill

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Squidget ?? Senior Member
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06-26-2012

So I don't play Dominion all that often these days, but one of the things that stands out to me whenever I go back to it is the way quests work. Specifically, as they're implemented right now they tend to dramatically favor whichever team doesn't have control of Windmill at the exact moment the quest pops.

It's pretty common knowledge that Windmill changes hands more than any point on Dominion, and that's rather clearly enforced by the structure of the map. Obviously you get ganks on bot and steamrolls that push through to mid, but in general the fighting happens over Windmill and everything else is ganks and pooters. This is a problem when Windmill becomes a quest target; one team has to capture Windmill (a fairly easy task since it changes hands frequently), while the other team has to try to capture the opponent's mid (the most difficult point on the map to capture reliably.) It's a huge advantage to whoever doesn't own Windmill but it's too random to plan around since you don't know what points a quest will appear on. The end result is that quests can turn into random free points for one team, rather than something that rewards players for grouping or playing as a team.

And really, with the symmetrical nature of the map, there's no reason a quest should ever have Windmill as a target. Any time it does it gives one team a massive advantage purely because of the RNG. Quests should either be mid-mid (not currently possible and would be interesting) or bot-bot.

It feels enough like an oversight that I'm honestly surprised this has stayed in the game as long as it has. There's really no positives to Windmill quests, and there are some rather obvious negatives.

Anyone disagree?

 
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Phourc ?? Senior Member
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06-26-2012

I have wondered if they tested a mid-mid quest instead of a mid-windmill quest - as you said, windmill is almost guaranteed to change hands before a team's midpoint, considering how quickly a respawn or a B can reinforce it.

Weren't quests put in to stop everyone fighting over windmill?

 
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naotasan ?? Senior Member
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06-26-2012

I was thinking random quests like, your mid their bottom or something.

 
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Catnium ?? Senior Member
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06-27-2012

windmill is more or less a permanent quest
If you dont have windmill you want to get it , if you do have windmill you'd already want to defend it

they should just remove the windmill from the roll table imo.

the shape of the map, the size of your team and the locations of the capture points means you can reliably control only 3 points , your side bot , your side mid and windmill
windmill being the only one the other team also needs to complete their set of 3 controlled points ,
Its unrealistic to try and capture enemy mid and or bot and hope to keep them for long because these points are close to the re-spawn pool witch means enemy reinforcements are close by while you cant really recall and heal up to fight the next wave of full hp enemy's descending on the capture point because by the time you'd have walked back they would have already capped it

hence windmill is a perma quest

 
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MyDeadGrandma ?? Senior Member
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06-27-2012

I wouldn't mind it if it weren't for the apparent randomness of it. If you knew that it was going to be the next quest, it might be a different story.

But yeh, nothing worse than barely winning top fight only for it to get the quest

 
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Rebonack ?? Senior Member
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06-27-2012

I would love to see Quests only spawn on the two bottom points.

And more often at that.

It would create more interesting tension between control over Windmill and control over the Quests.

 
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Super Nomegeta Super Nomegeta's Avatar ?? Game Designer
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1 of 5 Riot Posts
06-27-2012

I do plan to revisit the quest system at some point, but that's going to be a bit further down the road. Some thoughts follow; consider them separately, but all will be tested internally before proceeding further.
-Quest system warnings (game alerts you 60 seconds prior to a quest spawning)
-Quest system expiry (not sure about this one yet)
-Quest reward permanence (capturing a quest locks the point for a period of time)
-Slightly more diverse quests

 
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Ha11uc1n0g3n ?? Member
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06-27-2012

By "Slightly more diverse quests" do you mean in addition to point capping quests there might be something like the first team to get 100 CS after the quest pops, or first team to snag stormshield? Just curious what "diverse" would mean since all quests are currently point-cap quests. Or are we talking more diverse quest rewards?

 
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konfetarius ?? Senior Member
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06-27-2012

Quote:
-Slightly more diverse quests
I have a great idea:

Quest win condition:
Team 1 - "Kill Sauron."
Team 2 - "Give Sauron 5 kills/assists."

 
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Rebonack ?? Senior Member
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06-27-2012

Quote:
Originally Posted by konfetarius View Post
I have a great idea:

Quest win condition:
Team 1 - "Kill Sauron."
Team 2 - "Give Sauron 5 kills/assists."
This is the best idea.

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