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Mobility plus damage plus mitigation plus kill shots

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Sloppy Joey ?? Senior Member
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06-30-2012

People are telling you to learn to position because it's true. Most supports have an unmatched ability to protect a carry.

Lulu/Janna/Alistar, can you imagine how long it would take a Melee to reach say, the Ashe/Trist/Cait if they're protecting them? Mean while your bruiser is making a manic dash towards their carry? A Janna alone can CC a melee for 5 secs and knock the ages away. It takes a carry maybe 2-3 secs to kill a squishy. It's really about protecting the carry and working around bruisers.

The problem is everyone tends to just go for kills. Supports will try to initiate bruisers ditch the team going for kills and then everyone's surprised that Jax leap striked the carry and beat their ass.

 
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Thévenin ?? Senior Member
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06-30-2012

If the enemy bruisers are bursting you down in two shots, then I believe the solution is to not challenge enemies with a five level lead on you. Also, bruisers are the anti-carry. Do not challenge your counters.

I'm really trying to take this thread seriously, but... gah! You must be trolling!
You're Brand! If you're ganked in the laning phase, stun them and flash away! If you're targeted during teamfights, deal your insane burst damage, and let your team pick up the leftovers! Don't overextend yourself, don't open yourself up to easy ganks, and remember: Brand is a hard carry. He has no natural escape mechanisms like many other carries, but he deals more damage.
People aren't taking you seriously, because we are not having your problem.

 
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NapalmAngel ?? Member
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06-30-2012

Im pretty good with skill shots. the only champs i have ever played are kennen blitz and brand. I prefer a little challenge. Positioning in a gamer where ranged skills are barely any farther then a melee jump is mute. I know that i have to stay in back, but the idea of blinks being used as offensive tools is getting way out of hand. you should have to pick and choose when to go in for kill and blow your only tool to get there. with snares and cc then they have more then one way to stay on ranged with no getaway or defense. Everyone bases this on teamfights where you hope the tank or bruiser can hold them or push them off, but in reality this game is way to easy to just run by or come out of bush jump 10 ft whack and ult. Then run off.. To much damage with mobility and survivablity.

 
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NapalmAngel ?? Member
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06-30-2012

Once again we are not talking about bruisers.. I think a few are too powerful for taking hits and dishing damage but this thread is about the champs that make up most of lol are assassins. Yet they get survivability to go with damage and ccs. Thevenin Brand is no where near a hard carry.. hard carries dont have all aoe spells. He lacks the mobility and single target damage to even be a hard carry.

 
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NapalmAngel ?? Member
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06-30-2012

Like i said thevenin you cant stun with 2 spells what jumps to you from far range or from bushes all over map then ccs you.. even with stun on them i try to run yet they are on top of you after that. To say i must flash everytime they are on me is Not a good mechanic. I don't get flash that often and if i do flash they have the jump to follow through with once again or you are snared .. people seem to make it seem so easy to deal with on paper. Yet game mechanics don't allow this to happen.

 
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CDIfan ?? Senior Member
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06-30-2012

AD carries still dominate late game in high elo

 
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Phreak Phreak's Avatar ?? Shoutcaster
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1 of 1 Riot Posts
06-30-2012

Generally speaking, melee "bruiser" types are the "archetype" counter to mages. Mages like Brand are built around bursting down single targets or dealing heavy damage to multiple ones. The numbers are balanced around being able to easily kill other mages, supports, or ranged DPS guys, but melees are supposed to be able to withstand it.

What sort of build are you using on Brand? Typically, you should be able to get enough health and resists together that you're able to survive a full combo from any melee champion, unless they're ridiculously fed.

Finally, I feel like melee champions do require skill in their positioning. Unless they're building fully tanky, a melee that dives into an enemy team will instantly drop. One that builds fully tanky won't deal nearly enough damage to kill someone by themselves. If they do build for a lot of damage, timing the initiation such that the champion doesn't instantly blow up is one of the key skills there.

Are there any specific matchups you're having trouble with?

 
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Dunse ?? Senior Member
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06-30-2012

Brand Vs any Bruiser brand is gonna die, they are meant to be tanky so they are able to live through your damage to come at you, but usually Bruisers and melee are just easy to kite which is their weakness, I strongly recommend a Rylai's because of that slow btw get the slow, and they are kited.



Edit: Below Phreak so I have to say Tonnes of Damage,Dodge Runes, Trinity Force and Jungler

 
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Aquelarres ?? Senior Member
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06-30-2012

Quote:
Originally Posted by Phreak View Post
Generally speaking, melee "bruiser" types are the "archetype" counter to mages. Mages like Brand are built around bursting down single targets or dealing heavy damage to multiple ones. The numbers are balanced around being able to easily kill other mages, supports, or ranged DPS guys, but melees are supposed to be able to withstand it.

What sort of build are you using on Brand? Typically, you should be able to get enough health and resists together that you're able to survive a full combo from any melee champion, unless they're ridiculously fed.

Finally, I feel like melee champions do require skill in their positioning. Unless they're building fully tanky, a melee that dives into an enemy team will instantly drop. One that builds fully tanky won't deal nearly enough damage to kill someone by themselves. If they do build for a lot of damage, timing the initiation such that the champion doesn't instantly blow up is one of the key skills there.

Are there any specific matchups you're having trouble with?
Malphite, Nautilus, Shen, Skarner.
They build pure tank and can kill a carry pretty fast .

Can't they?

 
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FabulousJeremy ?? Senior Member
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06-30-2012

Quote:
Originally Posted by Phreak View Post
Generally speaking, melee "bruiser" types are the "archetype" counter to mages. Mages like Brand are built around bursting down single targets or dealing heavy damage to multiple ones. The numbers are balanced around being able to easily kill other mages, supports, or ranged DPS guys, but melees are supposed to be able to withstand it.

What sort of build are you using on Brand? Typically, you should be able to get enough health and resists together that you're able to survive a full combo from any melee champion, unless they're ridiculously fed.

Finally, I feel like melee champions do require skill in their positioning. Unless they're building fully tanky, a melee that dives into an enemy team will instantly drop. One that builds fully tanky won't deal nearly enough damage to kill someone by themselves. If they do build for a lot of damage, timing the initiation such that the champion doesn't instantly blow up is one of the key skills there.

Are there any specific matchups you're having trouble with?
You have a lot of defense scaling heroes like Malphite, Rammus, and Galio in the game as well as champions like Darius who's mix of damage makes them hard to counter. There's a lot of characters with a ton of utility who can build raw tank and still brutalize a carry.