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[Major Bug] Tower Stealth detection range doubled against evelynn

First Riot Post
 
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Kluirl ?? Senior Member
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07-14-2012

Currently, Towers have over twice the stealth detection range on Evelynn than they do on other stealth champions. I believe this is due to the "Stealth detection ring" around Evelynn and the "stealth Detection Ring" that towers have naturally.

If they overlap at all, Eve becomes detected. Eve herself doesn't have to physically enter the tower's detection range to be detected.

As far as I can tell, other stealth champs (true, temporary stealth A la twitch, shaco, ect) are not affected by this.


EDIT/UPDATE

Xypherious has commented. This is an INTENTIONAL CHANGE. It has nothing to do with evelynn's stealth detection circle. Instead, they have simply greatly increased true sight detection range for all towers and against all targets.

 
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Deadoncemore ?? Senior Member
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07-14-2012

I had this issue in several matches as well.

 
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Matt516 ?? Senior Member
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07-14-2012

Bump.

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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1 of 3 Riot Posts
07-14-2012

Working as intended - one of the changes we made was to extend tower detection radius by several hundred units.

The tower actually *does* see other stealth characters at the same range as Evelynn. Evelynn, however, is the only one who is explicitly warned about being seen.

EDIT: Wait - Sorry, I misread the initial post. The tower just has extended vision range. Overlapping circles will not reveal Evelynn - it's simply the fact that the Tower has more vision now and can see into that corner.

 
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Offtheheazy ?? Senior Member
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07-14-2012

i personally thing that the tower detection radius is way too big and should be toned down a bit. This means that an eve cannot sneak in behind a champion in lane unless they are pushed up very far when you combine the tower range and the ring of detection.

 
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Icathian Shadow ?? Senior Member
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07-14-2012

Quote:
Originally Posted by Xypherous View Post
Working as intended - one of the changes we made was to extend tower detection radius by several hundred units.

The tower actually *does* see other stealth characters at the same range as Evelynn. Evelynn, however, is the only one who is explicitly warned about being seen.
And this is a retarded change. good job keep catering to the trash, and soon that's what your game will become.
Edit: sorry for sounding like an ass, but seriously the detection was fine as is.
Edit2: ok let me explain something, there are people that rely on stealth for ganking and what not. When you extend the tower vision by a huge amount you are not only gimping those characters immensely but also making the other team less reliant on pink wards. Therefor making stupid gamplay choices MORE forgiving

 
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PrincessDerpy ?? Senior Member
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07-14-2012

Quote:
Originally Posted by Xypherous View Post
Working as intended - one of the changes we made was to extend tower detection radius by several hundred units.

The tower actually *does* see other stealth characters at the same range as Evelynn. Evelynn, however, is the only one who is explicitly warned about being seen.
It's a bit overdone. The zone of safety needs to be retracted a little in order to give Eve some breathing room in terms of top lane ganks.

 
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Blintz ?? Senior Member
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07-14-2012

This must suck for WK players. Decoy is very often used right outside of tower range, so can only imagine the repercussions wk players feels in regards to their gameplay because of this.

 
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tankas ?? Senior Member
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07-14-2012

talk about top? what about mid ganks for eve? u prety much cant gank if they are not on the other side of the river... sry for saying this riot , but this is dumb. We know u want to set the skill bar for eve high , but come on, we don't have that much weed...

 
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PenguinPaladin ?? Senior Member
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07-14-2012

Quote:
Originally Posted by Xypherous View Post
Working as intended - one of the changes we made was to extend tower detection radius by several hundred units.

The tower actually *does* see other stealth characters at the same range as Evelynn. Evelynn, however, is the only one who is explicitly warned about being seen.
Could you make a particle for other characters to let them know when they're being seen by towers? I feel like that'd be a very useful QOL change, especially if the radius is going to be changing sometimes for balance.