Originally Posted by CupcakeTrap
Your badge makes me anxious about counter-pointing this, but if I may: I think there ARE good items for Supports already. This comes up somewhat in the original Synergy thread, but I'll recap it here.
Items that might be viable buys on Supports already:
- Auras: stats for teammates. Aegis is amazing.
- DFG and other items with an active that works even without AP/AD
- Survivability (allows them to keep throwing out their buffs/debuffs/CC/etc. longer)
- CDR (as you've mentioned)
All that said, I agree that Riot could make up some more items geared especially toward Supports. I don't think waste-stats are necessary; just make the item appropriately expensive.
Haha, don't be intimidated by the badge. Honestly, if I could hide it I would, since my opinion is in no way validated or more important because of it.
Anyway, as to my counterpoints to that argument:
Auras are strong, but are problematic in a sense as a general fun factor (this isn't support specific). Auras factor in the the total stats applied to the team in their cost. While they are still gold efficient, the purchaser doesn't feel like they've gotten a significant upgrade, since a lot of the value of stats they've purchased go to other players. In addition, the players receiving the aura often have a hard time feeling an noticable stat increase (not to argue that they aren't extremely powerful, but just moreso that they aren't fun items to purchase). If the goal of introducing synergy is to increase how strong supports feel in a given game (since they are already quite powerful), this is rather counter-productive. A support with boots, reverie, locket, and 2 auras (still gonna need a slot for wards) isn't going to feel much stronger than the current support setup despite the fact that they have significantly more gold.
DFG, while being a powerful item, goes back to my earlier point that it's not a supporty item. As I said, your idea works rather excellently for (re?)introducing ideas such as support Pirate, support Ashe, support LB, etc., but it doesn't address the fact that supports have limited scaling they can get from the item shop already. The only reason a support would choose DFG over any other CDR item is for additional damage. It's still something I'd buy on certain champs (I could see Archangel's + DFG Sona being pretty beastly), but it would be when I was playing a pseudo-mage, and not a farmed support. It's nitpicky, but something I still feel is relevant.
Survivability is kind of the same thing. This setup is more or less just adding an additional tank to the team, as this is the role they play (disrupting while soaking damage). Just to reiterate, I don't want to sound like these items aren't things that could be bought or that your idea is not good. Synergy allows for teams to basically have a flex spot instead of a dedicated support spot for their 5th champ, but I want to make sure that said spot can be filled by a support in addition to the other 4 roles (Sorry for being repetitive, but I feel like if I explain it differently over and over, someone who isn't quite understand can get what I'm saying). For example, Janna probably won't get much out of building tank, since she shouldn't really be touched anyway in a given fight.
As for CDR, like I said, it's already fairly easy for supports to cap on that in a given game anyway (Reverie + boots + runes/masteries) should they want to. If you hand them an extra 30% (random number - not necessarily the value) gold in a game, that money isn't going to be going to CDR, it's going to be going to other stuff.
Originally Posted by ControlBlue
Actually there would be a way to make AP a support-y stat too.
By making the CC part of abilities like Janna's Zephyr scale with AP.
By making the damaging part of support abilities scale badly, and the support-y part of those abilities get better with AP (for example, the AP you've got the longer Janna's Zephyr slow could last), we can make support able to choose between AP and CDR and Mana, and not have to create another class of items reserved for support.
Just my two cents.
Yep, this is another valid option, but one that isn't currently in the game. Riot could choose to implement this instead of introducing new items, but it would be a pretty big rework. If CC abilities AND damage scaled with AP on a champion's kit, they would have so much AP scaling that it might become a problem with how powerful the champion becomes. You'd have to not only look at items, but AP ratios on tons of champs across the board as well. Plus, I just prefer adding a few new items since buying items and having variable builds is always fun.
Another random idea for items could be introducing unique passives that supports want. I know Riot has a tendency to avoid this types of items (because they feel like they are tailored to specific champions and do extremely variable things from champ to champ), but something with a passive like, "Increases the duration of all buffs and debuffs applied by 20%," would be pretty cool for a lot of support champs (Nunu, Sona, etc.).