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[Petition]Zyra's Plants Should Attack Turrets.

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AnExtraordinaire ?? Senior Member
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07-16-2012

never knew that jitbs attacked turrets

 
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Celestial Bronze ?? Senior Member
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07-16-2012

I don't think seeds hurt stones.
I still agree with this.

 
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EHLozenges ?? Member
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07-16-2012

since the seeds last 30 seconds, i think it would make it possible to have <5 plants at the same time. 5-6 plants attacking a tower with 50% more attack speed might make turrets melt in seconds :T

 
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Zileas Zileas's Avatar ?? VP of Game Design
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1 of 5 Riot Posts
07-16-2012

Quote:
Originally Posted by Praised Glory View Post
Zyra's plant should be able to attack turrets (and should not have a higher priority over minions) because every other pet in the game can:

Tibbers
Shaco Boxes
Shaco Clone
Malz Voidlings
Morde's Soul
Yorick's gouls
Heimer's Turrets

They all attack turrets.

Some people might make the argument that the plants are stationary, well Heim's turrets and Shaco's boxes are also stationary.

ALSO Turrets should attack minions first, then plants. Not vice versa.

Bump and +1 if you support this justice.
Sorry, it's not going to happen. Heimer's turrets probably shouldn't but we've nerfed their interaction with towers down to the point where it's not a huge deal, but if we did it from scratch, they woudlnt do it.

The basic issue is that pushing power like that is extremely strong, but players undervalue it, which creates a play balance problem for us (and thus, for you too).

Yeah players value it, but they value it as a '5' and most abilities they like as a '5' have a power of '5', this ability has a power of like 10 or 15. It's very possible to end up with a character that is powerful but not that fun with this sort of stuff -- because we end up nerfing the fun stuff if we don't nerf the powerful but not as fun stuff.

The upside for a Zyra player is that this means she can be stronger in other ways than would otherwise be possible. So, implicitly, you are getting higher DPS, or lower cooldowns, or whatever as we balance the character.

Because people have asked, going through your examples:


Tibbers -- It's an ult. You pay a huge opportunity cost to focus tibbers around this, and it's fairly infrequent.
Shaco Boxes -- Not that effective. Probably shouldn't, but we never bothered because of how infrequent it is.
Shaco Clone -- Backdoor evasion is part of Shaco's thing honestly.
Malz Voidlings -- This is pretty minor. Most of the power here is on the tankiness of the minions, and it's hard to direct them at a tower. So, you get way less effectiveness here than plants which you can stack up multiple times at once at the right time.
Morde's Soul - Ult
Yorick's gouls -- Not very effective at it either, similar argument to voidlings.
Heimer's Turrets -- We shouldn't have done this. I agree there's some inconsistency, but it's to Zyras advantage to not have this since we can buff something else (And, essentially have).

 
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Fantasia Lopez ?? Senior Member
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07-16-2012

bump

 
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Liam Stark ?? Member
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07-16-2012

Quote:
Originally Posted by Zileas View Post
Sorry, it's not going to happen. Heimer's turrets probably shouldn't but we've nerfed their interaction with towers down to the point where it's not a huge deal, but if we did it from scratch, they woudlnt do it.

Players don't really value this effect (hitting turrets) that much compared to how powerful it is. Yeah, they like it, but if they like it as a '5' and most abilities they like as a '5' have a power of '5', this ability has a power of like 10 or 15. So, we won't be doing it.

The upside for a Zyra player is that this means she can be stronger in other ways than would otherwise be possible. So, implicitly, you are getting higher DPS, or lower cooldowns, or whatever as we balance the character.
I like how you explained why you won't instead of just saying it won't happen. I also appreciate how you explained why the others can do it and she can't. +10

 
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Zerglinator ?? Senior Member
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07-16-2012

She should be able to put plants ON turrets.

 
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Praised Glory ?? Senior Member
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07-16-2012

Quote:
Originally Posted by Zileas View Post
Sorry, it's not going to happen. Heimer's turrets probably shouldn't but we've nerfed their interaction with towers down to the point where it's not a huge deal, but if we did it from scratch, they woudlnt do it.

The basic issue is that pushing power like that is extremely strong, but players undervalue it, which creates a play balance problem for us.

Yeah players value it, but they value it as a '5' and most abilities they like as a '5' have a power of '5', this ability has a power of like 10 or 15. It's very possible to end up with a character that is powerful but not that fun with this sort of stuff -- because we end up nerfing the fun stuff if we don't nerf the powerful but not as fun stuff.

The upside for a Zyra player is that this means she can be stronger in other ways than would otherwise be possible. So, implicitly, you are getting higher DPS, or lower cooldowns, or whatever as we balance the character.
Ahh well, worth a try. Thanks for writing a thought out reply rather than just a "No".

 
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Opux ?? Senior Member
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07-16-2012

Quote:
Originally Posted by Zileas View Post
Sorry, it's not going to happen. Heimer's turrets probably shouldn't but we've nerfed their interaction with towers down to the point where it's not a huge deal, but if we did it from scratch, they woudlnt do it.

The basic issue is that pushing power like that is extremely strong, but players undervalue it, which creates a play balance problem for us.

Yeah players value it, but they value it as a '5' and most abilities they like as a '5' have a power of '5', this ability has a power of like 10 or 15. It's very possible to end up with a character that is powerful but not that fun with this sort of stuff -- because we end up nerfing the fun stuff if we don't nerf the powerful but not as fun stuff.

The upside for a Zyra player is that this means she can be stronger in other ways than would otherwise be possible. So, implicitly, you are getting higher DPS, or lower cooldowns, or whatever as we balance the character.
Decisions like these are the reason why the meta for this game hasn't changed in over a year.

 
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EHLozenges ?? Member
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07-16-2012

Quote:
Originally Posted by Praised Glory View Post
Seeds last 30 seconds. Plants last for 10. Also you can't carry more than 2 seeds at any point. So theoretically you could have 3-4 plants out at any one time, not more.
With an 8 second cd you could have 4 seeds out at the same time, and an extra seed again during the other plant life. thats assuming that you can have more than 2 seeds out at a time :P