Originally Posted by Morello
None - just normal balance changes can fix any remaining issues. That's what reworks set up for us. This applies to Xin too.
We'll have a wild couple weeks while this all settles in - this should be exciting. New characters waiting to be discovered and added to comps and strats. If something is too strong or too weak, getting it right is now much much simpler, just like most other champions we can balance frequently.
I find it funny that you guys let xin go through like this. Every top lane player knows that xin is a dominate force in solo top till mid game and its near impossible to 1vs1 him because his kit is designed around that scenario (yes some CAN but hes still at the advantage). The only thing they could rely on was knowing that xin had ZERO presence in late game. So what did you do? Left his early game alone and gave him late game power, gj.
Holy **** this is SAD.
I played twitch after seeing double lift play him when he first started streaming for CLG, seeing the amazing potential he had for an ad carry and being underestimated so much. It was fun having that gun called expunge threatening the lane and securing me kills for playing good. It was also fun playing a true glass cannon champion at the price of having the option to have PERFECT positioning. But thats all gone.
What was your design goal with twitch's remake? I mean i watched your video/read the thread. You said you wanted him to be based around his venom. Ok great... too bad his venom and new expunge do NOTHING in the face of every other ranged AD baring maybe... ashe. Whats the point of me getting 2-3 attacks off and throwing a cask when a single hp pot can over heal this damage well into mid game? God don't even bother if the enemy lane has a sustainer like soraka/sona.
Expunge actually used to deal damage. It doesn't now. There is hardly no scenario where you will ever get the full 6 stacks on someone while laning. Unless they're patheticly bad. ANY half smart player will realize "oh hey i just got hit twice and he threw his cask, time to back off for a sec". I mean i could use spray and pray to get to it... but an ultimate just to get to 6 stacks and the payoff doesn't even make it worth it....
Ambush WOULD work if it didn't have a fade time or lasted just even 8 seconds longer than it does now. You need TIME to get set up, all this new ambush does its make you fight like a normal ad carry and pop it as the fight starts then open up to mop it up. Its really not fun.
Cask is probably my biggest gripe. You replaced probably his 2nd strongest skill with this.... Again this all revolves around your idea of deadly venom. AGAIN whats the point when deadly venom isn't even worth taking notice of? Lets be real generous and say you got 3 auto attacks off after an ambush and instead of realizing how weak you are, the enemy turns around and runs letting you throw a cask and expunging it. Your auto attacks did more damage than your poison damage combined. If this happend with old twitch, it mean you had to recall or you're free gold. Now, moving past the damage... the slow... WHHHHYYYYYY did you get rid of the slow? I mean cask has a slow but it does not even compare to the old one.
I feel you guys did put SOME thought into this remake unlike kayle's. I think this style of gameplay COULD work, but you guys gotta give him the #s to do it. Deadly venom damage has to go up to merit me wasting mana and auto attack time to throw a cask. Expunge needs to be a threat again, make it take stacks off if you have to bring back the base damage but right now when i surprise people with ambush they don't go "OH **** FLASHFLASHFLASH" and instead they go "hey free gold". Ambush needs more duration in exchange for the movement speed buff because the key to this skill was allowing twitch to engage fights on his terms and its what made him an actual threat. Now its just a crappy atk speed steroid or a means of escape after you blow your flash.