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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,689 36.99%
2) Duo-Queue Elo Disparities in Ranked 909 7.17%
3) Skilled Ranked Players in Normal Modes 601 4.74%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,279 10.09%
6) Free to Play Champions in Ranked Mode 791 6.24%
7) Random Champions in Ranked Mode 627 4.95%
8) Provisional Matches in Ranked 645 5.09%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 581 4.58%
11) Team Margin of Victory 1,538 12.13%
Voters: 12677. You may not vote on this poll

First Riot Post
 
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CupcakeTrap ?? Senior Member
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07-20-2012

Quote:
Originally Posted by Lyte View Post
I can't talk about what we are doing on the 'carrot' side of things for now. We're working closely with Pendragon to setup multiple experiments that will test the effects of positive behavioral features.
This response pleases me.

I will just add that I do urge you to also consider a system with "stick" aspects other than Tribunal.

Tribunal is great for removing those with an overwhelmingly toxic attitude, but it seems like kind of a slow, heavy, expensive hammer not well-suited to dealing with players who aren't "the absolute worst of the worst". Even if you're periodically culling the most toxic 0.1%, the most toxic 10% can still have a pretty serious impact.

I'm glad to hear that Lyte and company are on the case, though. I have high hopes!

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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311 of 362 Riot Posts
07-20-2012

Quote:
Originally Posted by CupcakeTrap View Post
This response pleases me.

I will just add that I do urge you to also consider a system with "negative" aspects other than Tribunal.

Tribunal is great for removing those with an overwhelmingly toxic attitude, but it seems like kind of a slow, heavy, expensive hammer not well-suited to dealing with players who aren't "the absolute worst of the worst". Even if you're periodically culling the most toxic 0.1%, the most toxic 10% can still have a pretty serious impact.

I'm glad to hear that Lyte and company are on the case, though. I have high hopes!
Totally agree. We're going to play in the positive space for awhile and do some heavy exploration and iteration, but we have a few things in mind we want to experiment with on the 'punishment' side as well. The Tribunal is ideal for targeting the absolute worst players in the game, but there's a lot we could do for the somewhat frequent toxic players that are never bad enough to get sent to the Tribunal.

 
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WarlordAlpha ?? Senior Member
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07-20-2012

Hey Lyte, while you're posting, I have a really random question I've been dying to ask for a while:

In general, how do peoples' normal Elos compare to their ranked Elos? So, like, if I had a 1250 normal Elo, would my Ranked Elo probably be 1250 +/- 50 ish? Or is it more likely to be a lot lower?

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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312 of 362 Riot Posts
07-20-2012

Quote:
Originally Posted by ncrwhale View Post
Hey Lyte,

I asked this a little bit ago, but I think it may have been passed over...

Is being able to swap order in draft mode an option that's on the table? Few things can mess up a game as much as player 4 saying "get me x" and then not having anyone player 1 wants. Swapping orders would fix this.
We're figuring out the flaws of the current Champion Select Lobby and I know how frustrating it is to navigate trades in the current game flow; however, just letting players trade pick orders is a pretty costly feature to implement and has quite a few concerns.

For example, do we give players X seconds at the start of a lobby to exchange pick orders first? This extends every single game by X seconds which actually adds up over time.

Do we allow players the same amount of time, but they can swap anytime they want? If the first pick swaps with another player but only 25 seconds are left... does the new first pick only get 25 seconds, or should we add more time?

There's a lot of small nuances like this that when you think it through makes pick order swapping seem like a very inefficient feature.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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07-20-2012

Quote:
Originally Posted by WarlordAlpha View Post
Hey Lyte, while you're posting, I have a really random question I've been dying to ask for a while:

In general, how do peoples' normal Elos compare to their ranked Elos? So, like, if I had a 1250 normal Elo, would my Ranked Elo probably be 1250 +/- 50 ish? Or is it more likely to be a lot lower?
All I can say is there is a surprisingly high correlation between the two Elos

 
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WarlordAlpha ?? Senior Member
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07-20-2012

Quote:
Originally Posted by Lyte View Post
All I can say is there is a surprisingly high correlation between the two Elos
Huh, that's interesting. I always just had the feeling that a person's Normal Elo would be slightly inflated. Ignoring games with sub-30 players, I would have guessed it had something to do with the ratio of normal to ranked games played, especially with regard to the number of players who play like 75%+ of their games in either ranked or normals. But if they're generally very close I guess everything must be more balanced than I ever thought it would be.

Being a numbers person and not being able to see the numbers is tough

At any rate, I'm definitely not the first and certainly won't be the last to say this, but thanks for keeping this thread going / replying to other threads around here. Getting some insight on matchmaking and player behavior and such is pretty neat.

 
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Panzerfaust Panzerfaust's Avatar ?? Emissary of the League
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07-20-2012

Quote:
Originally Posted by WarlordAlpha View Post
Huh, that's interesting. I always just had the feeling that a person's Normal Elo would be slightly inflated. Ignoring games with sub-30 players, I would have guessed it had something to do with the ratio of normal to ranked games played, especially with regard to the number of players who play like 75%+ of their games in either ranked or normals. But if they're generally very close I guess everything must be more balanced than I ever thought it would be.

Being a numbers person and not being able to see the numbers is tough

At any rate, I'm definitely not the first and certainly won't be the last to say this, but thanks for keeping this thread going / replying to other threads around here. Getting some insight on matchmaking and player behavior and such is pretty neat.
It's my understanding that '1400' in normal isn't the same as '1400' in ranked, and so it's not that their numbers are about the same, but they're positioned in the same relative position. Of course I could be wrong, but that's what I've gathered from various posts.

 
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CupcakeTrap ?? Senior Member
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07-20-2012

Quote:
Originally Posted by WarlordAlpha View Post
Huh, that's interesting. I always just had the feeling that a person's Normal Elo would be slightly inflated. Ignoring games with sub-30 players, I would have guessed it had something to do with the ratio of normal to ranked games played, especially with regard to the number of players who play like 75%+ of their games in either ranked or normals. But if they're generally very close I guess everything must be more balanced than I ever thought it would be.

Being a numbers person and not being able to see the numbers is tough

At any rate, I'm definitely not the first and certainly won't be the last to say this, but thanks for keeping this thread going / replying to other threads around here. Getting some insight on matchmaking and player behavior and such is pretty neat.
A multiplicative or additive adjust would still count as correlation. If you have someone's Normal Elo, it seems like you ought to be able to guess something about their Ranked Elo, and vice versa, provided you have a large enough dataset.

My guess is that the complicating factor lies in "approach to Normal games". I'd wager that players fall into a few different categories as to how they play Normals, e.g.:

(1) Serious Business -- play Normal like Ranked
(2) Casual -- use a broader range of Champions in Normal, and test out new builds, but otherwise play it a lot like Ranked
(3) Experimental -- play Ranked most of the time. When playing Normal, are just about always trying something bizarre, like triple-mid or Surprise Tank Teemo.
(4) Team -- play Ranked solo but Normals as part of a team, or vice versa

 
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WarlordAlpha ?? Senior Member
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07-20-2012

Quote:
Originally Posted by Panzerfaust View Post
It's my understanding that '1400' in normal isn't the same as '1400' in ranked, and so it's not that their numbers are about the same, but they're positioned in the same relative position. Of course I could be wrong, but that's what I've gathered from various posts.
Ahhhh. All right, that's more in line with what I was expecting Lyte to say then. As you picked up on I just kind of instantly took "coorelation" to mean "the numbers are similar," as opposed to "the numbers have a pattern."


Quote:
Originally Posted by CupcakeTrap View Post
My guess is that the complicating factor lies in "approach to Normal games". I'd wager that players fall into a few different categories as to how they play Normals, e.g.:

(1) Serious Business -- play Normal like Ranked
(2) Casual -- use a broader range of Champions in Normal, and test out new builds, but otherwise play it a lot like Ranked
(3) Experimental -- play Ranked most of the time. When playing Normal, are just about always trying something bizarre, like triple-mid or Surprise Tank Teemo.
(4) Team -- play Ranked solo but Normals as part of a team, or vice versa
Yeah, definitely a good point. I thought of the serious business/casual distinction but I hadn't really considered that people would exclusively play premade or exclusively do weird builds in normals. (I usually do my weird builds in Dominion, ANYTHING works on Dominion).

Also, +1 for Surprise Tank Teemo, I kind of want to try that now.

 
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LimitsBane ?? Senior Member
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07-20-2012

hate getting stomped on by a duo