North America - English

League of Legends Community

League of Legends Community > League of Legends > General Discussion
Please riot, don't add rumble into the wave of nerfs

First Riot Post
 
Comment below rating threshold, click here to show it.
Madcant ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Xyltin View Post
People have to see it like this:
Before the Jayce patch Rumble misses at least 1-2 ticks of his Q all the time.
He has a max of 6 ticks and with and increase of 4 ticks to 6 ticks, his Q dmg output in a lot of 1v1 fights got increased by 50% (only 20% more dmg if were able to hit 5 times before).

Now take that number and add it onto an ability of a perfectly balanced champ (tournament balanced stuff like Ahri or Karthus) and you will get an OP champ in most cases.

=> Nerfs to his Q are justified, now that it's dmg is around 20-50% higher through the QoL changes.
That's the most ridiculous exaggeration...

 
Comment below rating threshold, click here to show it.
Rumble Bot ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Godot View Post
(Basically, we need to boing the buffs) it took me 5 minutes to realize that was a typo saying bring -.-
Yes I like to boing buffs too.

 
Comment below rating threshold, click here to show it.
Xypherous Xypherous's Avatar ?? Technical Designer
This user has accepted the summoners code, click for more information
6 of 10 Riot Posts
07-24-2012

Quote:
That's the most ridiculous exaggeration...
Except that it is, unfortunately, 100% true.

The old way Flamespitter worked, is that periodically, on a hidden time interval that players couldn't control or really, have any knowledge of - it would shoot out 6 cone hits of damage. Essentially, this means that Flamespitter randomly attacked something in front of you, on a timing interval you couldn't see.

Learning to "control" this flamespitter was impossible, due to how this timing worked. :/

I basically added tweening logic, updated the tick rate and made the damage a continuous burn - so that new flamespitter techniques are actually possible (like, say, the spinning fiery blossom of death tactic akin to classic Pkunk - or repositioning yourself during flamespitter, while marking the opponent or simply spraying the lane down side to side - all tactics impossible with the old flamespitter).

However, this raised the average number of hits a rumble player got from 4'ish to 5'ish in most cases - which amounts to a crazy DPS increase overall. I understand there's this certain mystique about using something incredibly clunky and getting disporportionate power out of it but generally it's only positive if that incredibly clunky thing could be controlled in the first place and not simply offered the illusion of control. While I'm all in favor of 'controllable but hard' skills, like classic railguns or skillshots - Flamespitter worked closer to a 'press this button for a 50% chance of doing 700 damage.'

 
Comment below rating threshold, click here to show it.
Gath Immortal ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

so rumble doing decent damage is nerf-worthy, except for all you need to do to deal with him is chain 2 second cc from three champs and focus him, which due to the absurd abundance of hard cc is extremely easy.

champions with no hard cc shouldn't be a problem in the modern environment, if they are then you suck.

 
Comment below rating threshold, click here to show it.
Silver Division ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Nerf Yorick, Riven or Kayle before Yorick buffs surely, OR Caitlyn (although I love her :'(). They can all handle Rumble fine.

 
Comment below rating threshold, click here to show it.
ItzWarty ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Gath Immortal View Post
so rumble doing decent damage is nerf-worthy, except for all you need to do to deal with him is chain 2 second cc from three champs and focus him, which due to the absurd abundance of hard cc is extremely easy.

champions with no hard cc shouldn't be a problem in the modern environment, if they are then you suck.
Countering your last argument with something absurd: It wouldn't be balanced to have a champion that does 5k damage on a 10 second channel. Not every lane has CC, and rumble could have been used as a counterpick.

Even then, it's not like CC would be up every 6 seconds, for most champions.

 
Comment below rating threshold, click here to show it.
Totemslap ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Gath Immortal View Post
so rumble doing decent damage is nerf-worthy, except for all you need to do to deal with him is chain 2 second cc from three champs and focus him, which due to the absurd abundance of hard cc is extremely easy.

champions with no hard cc shouldn't be a problem in the modern environment, if they are then you suck.
I guess 2200 elo players must suck pretty ****ing hard, considering Rumble has the single highest winrate in the game.

 
Comment below rating threshold, click here to show it.
Sagee Prime ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Xypherous View Post
Except that it is, unfortunately, 100% true.

The old way Flamespitter worked, is that periodically, on a hidden time interval that players couldn't control or really, have any knowledge of - it would shoot out 6 cone hits of damage. Essentially, this means that Flamespitter randomly attacked something in front of you, on a timing interval you couldn't see.

Learning to "control" this flamespitter was impossible, due to how this timing worked. :/

I basically added tweening logic, updated the tick rate and made the damage a continuous burn - so that new flamespitter techniques are actually possible (like, say, the spinning fiery blossom of death tactic akin to classic Pkunk - or repositioning yourself during flamespitter, while marking the opponent or simply spraying the lane down side to side - all tactics impossible with the old flamespitter).

However, this raised the average number of hits a rumble player got from 4'ish to 5'ish in most cases - which amounts to a crazy DPS increase overall. I understand there's this certain mystique about using something incredibly clunky and getting disporportionate power out of it but generally it's only positive if that incredibly clunky thing could be controlled in the first place and not simply offered the illusion of control. While I'm all in favor of 'controllable but hard' skills, like classic railguns or skillshots - Flamespitter worked closer to a 'press this button for a 50% chance of doing 700 damage.'
You probably won't respond but have you or any RIOTers ever though of updating Nidalee's cougar mechanics? I'm not talking about making her jump to the cursor but allowing her cougar to ignore unit collisions so players have more control over where she is going and where her controls are aiming when around numerous enemies. Currently if you have a fight around minions or enemies are stacked on top of you you have no way of predicting what direction pounce or swipe will fire off and since she has a torpedo shaped body she gets stuck and unable to turn very often.

Back on track. After the last changes to rumble I have found it pretty rediculous to try and dodge his flame spitter or to even fight him by juking around him so that he isn't aiming at me. I used to just run behind him attack, then run behind him attack again, rinse repeat but now its so much harder tot dodge and if he manages to land a Javelin he can get the full duration off on you no problem.

 
Comment below rating threshold, click here to show it.
MrGrimm999 MrGrimm999's Avatar ?? The Council
This user has accepted the summoners code, click for more information
07-24-2012

Eh, I understand how much damage he does and perhaps that needs to be toned down but aren't you forgetting something?

The whole weakness of rumble is that if he wants to harass at all, he is forced to push the lane, miss some last hits due to small aoe damage and/or towers and he is extremely gankable. His only escape mechanism is a weak 1 second ms boost that really doesn't prevent any ganks at all. Yes he does a ton of damage and can harass well, but that is what he's got.

In exchange, he constantly pushes the lane which lets his opponent farm safelty under the tower. Which puts a lot of pressure on yourself because if rumble gets ganked, and he is likely to do so with this auto-pushing mechanic, he can get behind in a lane quickly. The opponent should be rushing merc treads asap and/or hexdrinker. It doesn't take rumble long to get behind in a lane because of this.

Imo he is a form of gambit sort of like leblanc. You are taking a gamble to attempt to dominate your lane hard so that you can snowball out of it. If the gamble doesn't pay off, you get pretty far behind. There are many matchups that can beat him, they usually just involve range and stuns. A good Kennen for example will beat rumble in a lane every time, strangely enough, someone like vayne will also beat him but no one will dare stray from the meta and try something like this.

There was a post earlier that I sort of agree with, don't balance around the meta, balance around the champion. Leblanc isn't getting nerfs is she? She has one of the most imbalanced early lane phases of all the champions and yet to counter her you need to pick pushing champions like galio and sion which a lot of people just won't do, the same goes for rumble.

I am ranting, I just don't like to see good heros nerfed for the wrong reasons, but good luck please don't hurt rumble too bad.

 
Comment below rating threshold, click here to show it.
DeadlyScarce ?? Senior Member
This user has accepted the summoners code, click for more information
07-24-2012

Quote:
Originally Posted by Dropshock View Post
Nerf Yorick, Riven or Kayle before Yorick buffs surely, OR Caitlyn (although I love her :'(). They can all handle Rumble fine.
This just in, anyone that can handle rumble needs serious nerfs.

More at 11.