IronStylus, I think I love you, that description of your thought process in making Diana was simply fantastic, my favourite part was, "Keep this in mind, I'm not a fanboy. I just very much enjoy art. I enjoy it when people commit to art and refine such art to high-concept communication. I try to do that with my own work, I think she does it with her work. She's abstract. I very much love the abstract." That right there sold me, you're a genius. Bravo.
Yeah, I enjoy a lot of media which I'm not overwhelmingly devoted to. I do like a lot of gritty and layered stuff laden with emotions and conflict. I'm a huge Nine Inch Nails fan. I'm a lover of modern art, I enjoy juxtaposition and contradiction. I am a fan of nuance, of tragedy and of complexity. OH GOD THAT SOUNDS SO EMO.
Regardless.. I like candy of course, but I very much enjoy things that aren't in-your-face. I like second and third reads. I like easter-eggs and homages. I'm hoping that that sort of work that I and others here at Riot put into our work is noticed. We want to drive as much engagement as possible and it's at least my belief that all of you are smart and sharp enough to pick up on what we lace our content with.
I am overjoyed at the response to Diana so far. I am encouraged that a process of cohesive and holistic development on all fronts of design, art and creative are necessary to make an engaging character. As far as I'm concerned, I think we are beyond the point where we can be satisfied with just making satisfying champions. I think we can and must make compelling characters that can live both inside and outside of the game.