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Honestly Cho'Gath is going to be really overpowered.

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C0py Ninja ?? Senior Member
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07-31-2012

careful, i made this thread yesterday and got downvoted to oblivion

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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1 of 4 Riot Posts
07-31-2012

Yay for coincidences!

No, seriously - I mean, I just did Ori/Malzahar/Sona/Hecarim/Veigar/Pets and I'm doing Nidalee/Garen right now. I mean, there wasn't additional releases for the other QoL fixes on champions that I just did - but when one syncs up suddenly the conspiracy theories go out again.

I kind of wish I could work on whatever QoL stuff for champions I wanted without these things going up every single time it syncs up but I guess it's kind of inevitable. The discussions could get kind of ridiculous - 'You mean I shouldn't release these changes because people think it'll coincide with a skin? What kind of crazy argument is that?'

Anyhow - back to Nidalee and Garen.

(As a side note, personally, I think the Hecarim one is scarier. Mostly because he's almost good right now and fixing the usability on his 'E' and giving his 'R' that one additional crazy trick is going to be insaaane.)

(As a side side note, in case anyone has been wondering about the influx of QoL stuff... you now have your answer.)

 
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exLe ?? Senior Member
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07-31-2012

i really don't think cho will ever be op if his ult isn't downright like darius

 
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Maruset ?? Senior Member
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07-31-2012

Ignore the silly people and do your thang Xypherous!

 
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Finn the Human ?? Senior Member
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07-31-2012

What Hecarim QoL changes? I can't recall any recently...

 
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Speed Racer ?? Senior Member
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07-31-2012

More Hecarim buffs please Xypherous

 
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LouisLeGros ?? Senior Member
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07-31-2012

Quote:
Originally Posted by Xypherous View Post
Yay for coincidences!

No, seriously - I mean, I just did Ori/Malzahar/Sona/Hecarim and I'm doing Nidalee/Garen right now. I mean, there wasn't additional releases for the other QoL fixes on champions that I just did - but when one syncs up suddenly the conspiracy theories go out again.

I kind of wish I could work on whatever QoL stuff for champions I wanted without these things going up every single time it syncs up but I guess it's kind of inevitable. The discussions could get kind of ridiculous - 'You mean I shouldn't release these changes because people think it'll coincide with a skin? What kind of crazy argument is that?'

Anyhow - back to Nidalee and Garen.

As a side note, personally, I think the Hecarim one is scarier. Mostly because he's almost good right now and fixing the usability on his 'E' and giving his 'R' that one additional crazy trick is going to be insaaane.
Looking into changing the way pounce works to be more like other newer dashes?

 
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EFG ?? Senior Member
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07-31-2012

You could release the real twitch changes instead.

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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2 of 4 Riot Posts
07-31-2012

Quote:
What Hecarim QoL changes? I can't recall any recently...
Same patch with the Cho ones.

'E' now pushes them on collision with them, rather than when the animation ends, giving you finer control of which direction they get pushed.

Especially with the 'E' run past and knock back maneuver.

'R' now limits their total flee distance to 300 - unless you decide to chase them, in which case you can push them for as far as you can move in that one second, whereas before they were just slowed by 50%.

Quote:
Looking into changing the way pounce works to be more like other newer dashes?
I sync'ed with Brackhar on this - and until we get additional tech to make you switch between targetting types at will - I think we'll just go with mimic'ing how Riven's Q works for now. It's not perfect and far from ideal - but for now it'll be at least a good improvement on the current one.

 
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Ginga ?? Senior Member
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07-31-2012

Personally I rather his QoL be focused more on his Q than his E....that's an ability most people are uncomfortable with, whether it's good or not be darned, it's unsatisfying. I guess I can take solace that using his E won't have a chance to launch the enemy in the opposite direction.


And I'm not sure if his R buff was entirely necessary since that's the one ability everyone agrees is actually good, but...

Quote:
'R' now limits their total flee distance to 300 - unless you decide to chase them, in which case you can push them for as far as you can move in that one second, whereas before they were just slowed by 50%.
...this sounds confusing. I thought you're only making the flee distance larger if they're closer to Hecarim?