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RiotAmes RiotAmes's Avatar ?? QA Analyst
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3 of 23 Riot Posts
08-02-2012

Quote:
Originally Posted by Dessim8 View Post
A support champion that doesn't use secondary bar
I've seen the idea of a cooldown based support go by a few times. I've got mixed views on this one- the need to manage your mana is part of what makes supports(and other champions) interesting. It keeps you from spamming everything you've got all the time, and forces you to make decisions about whether or not casting a spell is the right decision. A lot of that decision-making falls off as the game progresses and you build more items, but it's part of what makes the early game laning phase such an interesting back and forth.

Now, that's not to say that this idea couldn't work. It just means that we'd need to solve for the decision making aspects somehow. We'd also want to make sure that the ability to use all of your spells every time they're available wouldn't make this champion stronger than other supports purely because of it.

I could see someone like Alistar being okay without mana. His heal is weak (single target) and most of his abilities require him to put himself into dangerous situations. Someone like Soraka has already shown how dangerous a support that doesn't need to worry about mana can be to the 'fun' of laning, though.

 
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Alex3omg ?? Senior Member
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08-02-2012

I want a character who uses "Razor wire."

(Because I am bored I went ahead and made a whole 'concept.' after posting.)

Maybe a support, and why not go full hipster and say she scales off AD and she uses energy/nomana. Sort of an assassin feel because her kit makes her an anti-carry a little. Never made a concept before so here goes-

Passive- Red String of Destiny: Whichever Ally she is nearest gets a movement speed increase when running towards her. This buff lasts for 30 seconds before choosing a new target.

Q- Garrote: She could also have a skillshot chain that if the enemy gets too far away it snares them briefly.

W- Tripwire: A short 'wall' that doesn't give vision but pings and breaks if someone walks over it (but does not give vision, only lets you know someone is coming and they could get an exclamation mark like Eve.) If not this, maybe a barbed wire 'fence' type thing that keeps people away from your carry (like a wall that slows/bleeds)

E- Threads of Fate/Moirai:A shield that you place on the enemy that temporarily reduces their HP (like an antishield... they take 100 damage and then it comes back after a short time) This would help a carry get a kill.

R- String Bridge/As-Sirāt: And her ult targets an ally or enemy, it cuts across the battlefield and if you've targeted an ally, it heals your allies, if you targeted an enemy it hurts the opponents. The name is from Islamic faith... when you die you have to cross it to get to heaven, and you can either cross and get there or fall and go to Hell.

Ok, LORE: Because Malzahar is mai husbando and I already gave her an arabic word for an ability, I have decided that she is from Shurima and her backstory will be related to the void stuff somewhat. Also, not enough champions are in love. I want love and sexy harem pants for her. It fits. So uh, basically they were an item before he kind of went off his rocker and took a hike into the sand. Now she wants to save him from the void, or kill him so he's free from whatever is possessing him. Of course we know he's kind of OK with his madness, but hers will be a tragic tale of desperation.

So, basically, she joined the league to get back her man. As noble a cause as any. :3 yay I made a champion kit.

Eta- and I added a little sketchy. I think I'm done. Only thing she needs is a name, and since my favourite arabic-sounding name is "Qala" I'll go with that. Her title will be "The Paramore of Vengeance." And she can have a custom thing to say to Malz like, "Habibi please, it's me!" etc. Something to make a Malz player feel bad about hurting her ehehehe...

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Panzerfaust Panzerfaust's Avatar ?? Emissary of the League
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08-02-2012

Whips aren't particularly effective as weapons, as they couldn't really disabling or major injuries, though they were effective as mental weapons (the fear factor they brought).

In a world such as Runeterra though, several new possibilities come into play. First and most simply, having some sort of magic imbued in or by the whip. Second though, whip-like tendrils that are either part of the organism or controlled as if they were, would allow for some maneuvers and control that simply aren't possible with the conventional whip.

 
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Panzerfaust Panzerfaust's Avatar ?? Emissary of the League
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08-02-2012

Quote:
Originally Posted by FarahBoom View Post
I would like to see a champion that is completely on the control factor across the fields.

I had a champion in mind that im still designing but he would basically not do damage but through his abilities be a terror. Sort of how Leona's passive spells chaos to the enemy when used properly, its small damage but when used in the right hands its a terror.

The key idea i had about this type of champion would be a confusion mechanic, by applying a confusion spell to your target, it would allow moves that would otherwise be friendly to possibly spell doom on the field.
Imagine if you will, a Galio that flashes in to use his ultimate but however was tagged with this confusion move, now Galio has made a terrible mistake taunting all units nearby including his own allies. By itself i might not be a truly terrifying move, but imagine the possibilities that can come from maybe turning a karthus ult into a field wipe, or allowing ezreal's trueshot to clip his teammates, or abusing janna's heal to your team aswell.

It might be overpowered in the initial phase, but i think it can really be a interesting new de-buff that alot of summoners can really use to define some creative gameplay.
I think most of what you're going for there is either overpowered or too high on the anti-fun scale.

Of course that depends on what you're going for... I could see things like 'reduces the duration of CC abilities from targets afflicted with <ability name>.'

 
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VoodooSnake ?? Senior Member
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08-02-2012

Quote:
Originally Posted by Panzerfaust View Post
Whips aren't particularly effective as weapons, as they couldn't really disabling or major injuries, though they were effective as mental weapons (the fear factor they brought).

In a world such as Runeterra though, several new possibilities come into play. First and most simply, having some sort of magic imbued in or by the whip. Second though, whip-like tendrils that are either part of the organism or controlled as if they were, would allow for some maneuvers and control that simply aren't possible with the conventional whip.
good, that's what i did lol

 
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Wightraven ?? Senior Member
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08-02-2012

I had a concept a while back and I think it's mostly interesting because it's pretty different. I won't apply any lore or fluff to it (mostly because I don't have any; it was originally conceived as a joke about my fat-ass cat but then sounded really fun the more I looked into it) but just give you the bare-bones idea of what I've come up with.

So it's a big, huge champion (like the size of Cho'Gath, Blitzcrank, or Rumble) who is stationary. Kind of like Xerath does with his ult, it auto-CCs itself into not moving by default. For this reason it is a ranged champion. It has no resource but cooldowns.

It begins play automatically with one rank in Q. This power lets it move for, say, six seconds, with a cooldown of 4 or 5. Each time you tap this power, it scales your movement speed up so that if you keep tapping it you can go faster and faster. If you go too long without tapping the power (say 8 seconds? 10 seconds?), the champion stops on a dime and becomes stationary again. If you collide with an enemy, you become stationary as well, but like Rammus's Q you also do damage that scales off your movement speed.

W is a steroid that gives you a violent movement speed buff and lets you ignore collision with minions. It also has a built-in passive that grants bonus health regen.

E is sort of a 'sleep mode' or some other kind of recovery state. You immediately stop (if moving) and restore a fair amount of health. It'd probably have a pretty beastly cooldown.

R is something like a cross between Ziggs' ult and Twisted Fate's; the champion catapults themselves to a location, dealing tons of damage to the people in the area they catapult upon.

It's... kind of high-difficulty, but I thought I'd share it. The only cool design philosophy I've had other than "really fat guy" is perhaps a slime-style monster who I mentioned as a viable concept in another thread a few months ago. Make it cute and friendly... or mean and scary. Just a big green (or some other color) blobule of rolling destruction. The skins even write themselves; it can look like a giant scoop of ice cream, or get a battlecast skin where it's this rolling ball of technodeath.

I dunno. That's all I got.

EDIT: Passive would be either inherent lifesteal or spellvamp, depending on the relevant stat.
EDIT 2: Added a few clarifications and fixed a few spelling errors.

 
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FarahBoom ?? Senior Member
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08-02-2012

Quote:
Originally Posted by Panzerfaust View Post
I think most of what you're going for there is either overpowered or too high on the anti-fun scale.

Of course that depends on what you're going for... I could see things like 'reduces the duration of CC abilities from targets afflicted with <ability name>.'

Yea, its still in the idea phase, ofcourse i would probably make that an ultimate since we don't want that ability to be at someones disposal at all times. Things should come down to timing and using abilities intelligently.

Other abilities i thought would be interesting is having an ability that would apply Leblanc's Schism to an ally, making it hard to tell between the fake and the real allowing for interesting ganks and escapes.

 
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Full Metal Nub ?? Member
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08-02-2012

I thought up a resource for one of my champ concepts called mood. It has a set regen rate and being attacked makes it get lowered by a small amount and skills/abilities cost mood too. Skills are slightly more damaging while high mood and have more CC and utility while low on mood. Basically, you burst right when a fight starts, and if you get focused your skills allow you to get out some heavy CC and live.

How does this resource sound?

EDIT: going to RAWR and post this again if i get no comments D:<
EDIT: RAWRing in 20 seconds

 
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Panzerfaust Panzerfaust's Avatar ?? Emissary of the League
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08-02-2012

That trip wire comment got me thinking... and it's largely unrelated, but credit where credit is due...

An ability where you choose the start and end points (via mouse/key down and up), but the effect is more potent the shorter you make it (to a minimum size).

 
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Taria05 ?? Senior Member
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08-02-2012

Quote:
Originally Posted by Panzerfaust View Post
Whips aren't particularly effective as weapons, as they couldn't really disabling or major injuries, though they were effective as mental weapons (the fear factor they brought).

In a world such as Runeterra though, several new possibilities come into play. First and most simply, having some sort of magic imbued in or by the whip. Second though, whip-like tendrils that are either part of the organism or controlled as if they were, would allow for some maneuvers and control that simply aren't possible with the conventional whip.
Have you checked out the Sophie champion concept? She deals extra damage with sonic blasts.