Quote:
Originally Posted by RedBeard
Great question - it's actually the top 8 teams in North America and the top 8 teams in Europe, and there will be a promotion/relegation mechanism twice a year to ensure the top teams are in the Championship Series.
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Wait.
Only twice a year?
I'm not sure if this is a good idea, Riot. Your SEA publishers have a similar system in place - I've long suspected it was basically a testbed for exactly the competitive circuit you've just announced. But notice the rather massive problem in how the Garena Premier League is run: there isn't only no change in the roster at all, but it only takes a couple weeks to solidly establish that the lower-tier teams
simply cannot compete at all.
After just two months, it had been solidly determined that the Bangkok Titans had not a chance in hell to get a
single match in their favor, and that the rest of the GPL was there to basically fluff circuit points for the Taipei Assassins and the Singapore Sentinels, with the rest to scrabble madly like starved dogs for a meager, bone-bare third place.
That's not dramatic. That is, in fact, anti-drama.
Why not copy from the Seoul scene? Starcraft 2's Code A/Code S structure is well-designed for hype. "Easy" enough to be an up-and-comer Code A with potential, right? But Code S is where the prestige and money is, and the competition to just
stay in it is cutthroat and ruthless. Up/down matches are intense nailbiter affairs - the emotional impact of each game is astounding.
Isn't that what you want? Isn't that the sort of self-perpetuating hype engine that makes the games worth watching? A twice-yearly relegation system, in comparison, is six months of stagnation, and only two times in a year where everybody is watching with riveted eyes and bated breathes for the final Nexus push.