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Morello is against the idea of more maps. Lets get to the bottom of this.

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Soiyeruda ?? Senior Member
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08-07-2012

Releasing more maps that aren't made for competitive play is fine; Dominion and Twisted Treeline accomplish that alright. Adding more maps that are for competitive play will just needlessly split the player base and will also make balancing a nightmare, even if maps are balanced around global passive gains/losses in each map and items.

Also, as a counterpoint, DotA has had the same map since it's release and hasn't ever had an additional map. It seems to be doing well. >.>

 
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McDracos ?? Senior Member
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08-07-2012

Quote:
Originally Posted by chumbler View Post
New game modes should be added (AND ACTUALLY SUPPORTED BY RIOT, RATHER THAN TOTALLY ABANDONED). New maps for existing game modes would not really do much. If the map is better, everyone plays it instead. If it's not then it gets left to rot.
I would love if they would make an ARAM game mode with proving ground so you don't have to go through customs and get normal IP. I agree with what Morello said in that ARAM certainly wouldn't add to the competitive scene, but it would give the game more longevity and I imagine it wouldn't be too hard to do at this point.

Perhaps they're already working on it, though. It would explain the recent change to proving grounds as that shows that they care about the map whether or not you agree with the change. It seems odd to work on balance changes for a map that can only be used in practice games.

 
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ZaBeast813 ?? Member
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08-07-2012

sounds good

 
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ReLLik5150 ?? Senior Member
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08-07-2012

They don't want to screw with the competitive scene hence no new 5v5 maps like SR.

 
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Draddition ?? Senior Member
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08-07-2012

I completely agree that LoL doesn't need more maps. I don't quite have time to explain my whole thought process behind this, but here are a few points real quick.

First of all, the concept of maps getting boring. When you include multiple maps into a game, favorites get chosen quickly. With how much maps effect this game, and how hard it would be to balance them, its unlikely we'll ever have more than say 5 real maps. With such a small map pool, the favorite will limit the game back to one map, and all the work on other maps has been wasted.

More maps would also be a balancing nightmare, if Riot continues to balance how they do now- b fixing everything as it comes up and making sure nothing is "FotM" for too long. Balancing like this on multiple maps would be almost impossible.

 
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Tech Fro ?? Member
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08-07-2012

I think it's important to note how subtle those baseball field differences are. Perhaps we should look at ways to add random terrain features to the Rift?

I've played a fair bit of HoN's other maps, and they were kinda lame, not to mention had only a few people playing them at any given time. I don't think it's really that Morello doesn't want to ever make new maps, it's just that they only have so many resources to make new content with, and he doesn't want it spent on something that's not really needed.


Or profitable. :P


Edit: I also forgot about the resources needed to keep additional maps in line with balance. TT's jungle has remained untouched despite junglers and jungling items getting a lot of changes.

 
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l0st t0y ?? Senior Member
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08-07-2012

I don't see what the point of a new core 5v5 map is. I mean all they can really do is reskin it and change the jungle up a little bit. Most people will still go back to the classic rift though. Maps for customs or just different game types in general im always down for. I don't play too much dominion but it is fun and so is proving grounds. 3v3s are fun when you have a full team as well haha

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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1 of 22 Riot Posts
08-07-2012

If you want to understand where Morello is coming from - think about Guild Wars, a game that was literally torn apart because of the amount of undeveloped variety it had. No single map or mode had enough critical mass to actually sustain a group of players or develop depth of strategy.

In short, the game killed any competitive depth it had by offering shallow (or at the very least, undeveloped) breadth before crystallizing it's depth.

This serves to highlight the core point of Variety without Depth only satisfies novelty.

Novelty is a transient good, unfortunately. Depth is the more important of the two aspects.

In short, more maps is not as good as deep maps.

 
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Zairex ?? Senior Member
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08-07-2012

Quote:
Originally Posted by Xypherous View Post
If you want to understand where Morello is coming from - think about Guild Wars, a game that was literally torn apart because of the amount of undeveloped variety it had. No single map or mode had enough critical mass to actually sustain a group of players or develop depth of strategy.

In short, the game killed any competitive depth it had by offering shallow (or at the very least, undeveloped) breadth before crystallizing it's depth.

This serves to highlight the core point of Variety without Depth only satisfies novelty.

Novelty is a transient good, unfortunately. Depth is the more important of the two aspects.

In short, more maps is not as good as deep maps.
Exactly why I left Guild Wars.

 
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True Bandito ?? Senior Member
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08-07-2012

Riot gave us Summoner's Rift, Dominion, Twisted Treeline, and Proving Grounds.

What does DoTA and DoTA 2 have? JUST. ONE. MAP. Yet they are crazy popular.


TL;DR. No need for more maps.