Originally Posted by Mageinta Warrior
It's just not a good return. Don't die if you're not getting a double or more out of it, and dying 8 times with 12 assists IS NOT getting a double out of it.
Sometimes, you don't actually get to choose when to die.
Heck, sometimes you'll die, but none of the enemy will die! It's crazy I know, but trust me, I actually played the game once, it totally happened!
And sometimes, you'll die to secure a kill, and won't get an assist! Like if you're tanking tower while your carry and the jungler go in, but your stuff is on cooldown or whatever.
The point being that if you die to save your carry, it's worth it. If you die to get your carry a kill that he wouldn't have otherwise gotten, it's not necessarily advantageous, but it's not bad either. It's even, unless their support got the kill, or your carry killed their carry, in which case it was to your advantage, because a fed support means very little, and if their carry is dead yours can get ahead in CS.
There's a LOT of very important information that KDA does not reveal, which is why you can't tell how well someone did by KDA, except in extreme cases like 0/10/0 or 30/2/15 where it's obvious they're feeding or feasting.
Unless the 0/10/0 guy is winning his lane by 200 CS, in which case, fair play to him, I don't know how he managed it, but good job.