Originally Posted by axesandspears
Hexdrinker/MoM and Wits End already fill the niche for physical damage+magic resistance items.
This is redundant and unnecessary.
*wits end gives a bunch of MR, but after you actualy start hitting your oponent, itgives more attack speed which is albit useful, but it dosent syncronize with certain champions well. people who work well with more damage over a team fight insted of in quickbouts, or rely on auto attacks this is a great item.
*Maw of Malmortius gives less MR when Wits has its 4 stcvks, gives raw AD as well as a very small and seamingly unuseable sheild for melee fighters. it also promotes more aggressive play (this is not a bad thing) as it gives more AD the Closer to death you are. this dosent go over well with champions who buy Zekes and/or Blood thirster, or have any typw of sustain. by keeping themselves alive they lower their own damage. (this part is trivial)
*the item i attempted is useful for melee fighters to give them bulk and resiliance twords people like malzahar, Cassiopea, Kat, hell even Teemo. it gives a flat magic reduction so that AD people arn't Impeded by Ninja tabi, but AP casters have no Bulwark to stop them. they can build pure ap with Voidstaff and/or Haunting Guise and compleatly Negate Magic resistance. You have a force of nature and Full Scaling MR Seals? oh im sorry your only ganan get ~44 or under % of what you just workd for, many kills and minions ends up being a slight waste of an item slot.
*the way this item's aura works, as with Abyssal scepter, it works better on melee people or other casters that equire ful team with in their range to be as efective ans still dont want to be compleatly bursted into oblivion by LB in the early game, Kat in the Late game or nearly any other mage. this gives fighters a *fighting chance* (sorry for lame pun) against people who have longer range and are not putting themselves in any risk being on the outskirts of a fight.