In short, take a gameplay features(or lack thereof) that exists for gameplay purposes only and attempt to explain it away using lore or whatever wild explanations you can come up with.
The explanations must have some relevant thought put into it as though you're an amateur video game lore writer. The person above you will provide you with a gameplay feature, the person below is responsible for explaining away that gameplay feature, and afterwards provide one for the person below him!
For example...
"Why is Gragas able to control when his barrel explode when using his Q?"
BAD Answer: Because magic
GOOD Answer: Gragas doesn't control when the barrels explode when using Q. Rather, he accurately predicts when his barrels will deal the most damage upon explosion, so he shakes his barrel cask like it's a can of soda with different degrees of intensity to control how long afterwards till it explodes, and rolls it at the location. It only looks like he controls when the barrel explodes because that's how good he is at predictions. He acts like an idiot drunk to hide the fact that he's just that good at calculating enemy positions.
Next Question: Why does every 5th spell of Annie's stun the target?
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