Originally Posted by Atalasia
If it's a general world that it took, I really don't mind. Like Lovecraftian world and ninjas. But really did LoL have to degrade to the state where it has to take stuff from a specific anime/character?
I never thought originality was a strong point of LoL, but I beg. Let's stop this.
If a game world where nods to pop culture isn't something you dig, then I can tell you right now that you won't like how LoL's story will develop over the coming years. I for one an a pop culture fiend, and I know that my compatriots here are into it as well.
You may think originality isn't a strong point of LoL, and by all means you're entitled to your opinion. I never claimed that we're making Shakespeare. What I hope we're making, however, is a world that people can identify with and have fun in, provided it isn't the same fantasy talk-to-the-dude-in-the-tavern-and-start-your-quest stories that's been forced down our throats for years.
I will say this specifically, however: Sona's name has everything to do with sound and nothing to do with whatever Hatsune Miku
is. Honestly, I've never heard of that. I assume it's an anime thing?
I ran into a similar issue when I worked on World of Warcraft. In games where pop culture references are used, the accuracy of disseminated information found on wiki sites as to the roots and sources of characters and items are not very accurate. Honestly though, I don't think they should be. A designer may put in a very personal reference that means a lot to them that others aren't supposed to get. As an example, I named a troll in WoW after my late father. I did it as an anagram, and I doubt anyone will ever figure out who it is. I don't care if they do - it's my nod to my dad. Look at it like it's a perk for being a designer.
We're all inspired by the events that affect us in our lives - one way or another. To ask someone not to reflect that in the creative work they do is a challenge, to say the least. Personally, it's creative work I'm not interested in doing.