Quote:
Originally Posted by cs3narutoi
Passive - Good passive that now helps at 18
Q - Good way to provide CC
W - Might be a bit too much, since he has slow already... = very hard to gank... =P
E - is ok, has similar feel as current one, if not stronger
R - Revive AND immune too strong in my opinion... XD
Overall - I really like how now his passive won't be useless late game, and that he has a better form in CC to disrupt enemies. This can make him more viable mid or support or other roles. =D I also agree that his W needs another effect, as for the ult... I think the current one is ok as it is.
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Hmm... W needs a new enemy-target model huh. Might change that, given my abilities seem heavily CC-oriented. A little spicing up... gonna rethink some things.
Also, the immune effect is to keep up with the revive animation (the wind circling around the character). Apart from that, a 1.5s revive invulnerability is just a small token, as the revive duration is dropped to 5s (shorter than the already 7s duration). Though I do understand where you stand on this, since high damage Champions can use this to overpower other Champions within the 1.5s invul time.
Quote:
Originally Posted by WonderBoy55
Ahh cool. I totally see your point on the early game advantage. It would make a much bigger impact for organized teams. It could give lots of play around champions with strong level 2 or 3. That makes sense. The 10% CDR at 18 also makes sense, as the passive becomes useless once everyone is level 18.
I get where you're going with the Q stun now. The only ways to shut down AD Carries are Hard CC, blinds or Attack Speed slows. Out of those, blind doesn't make much sense and a 1 second isn't too bad either. It would give him a way to interrupt channels too.
Also now that you mention tenacity and the lack of scaling, it does seem a little weak.
Thanks for answering so quickly, it put this whole design into perspective. Nice work, I'd really like to see some/all of these changes come through for our favorite chrono-keeper.
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That is only with tenacity. Non-tenacity builders still suffer a maximum duration value. But the effect is still bad since there are literally some things that might or should be tweaking before it feels right, like the overabundance of CC that he has right now.
Also, the stun is not the real ADC shutter. It's his current W, which prevent AA from happening, as well as the snare. The stun currently is actually more of a counter AP skill, given that his current W allows skills to still occur. Which is why I'm trying to set up some ideas before I decide which I want to put in, and which I don't want to to replace the current W.
EDIT: Completely re-hauled the design for the stuns and effects for both Q and W. Now there is no more stuns for Q but more damage, stacking-wise, whereas W is a now complete ***** to anyone, not just ADCs anymore. And it isn't overpowered with that short duration.
Reason for this editing is two-fold, one is to keep with the idea that his Q is his uber damage dealing tool (and the only one). Another is to add a better spice to his W, which makes it quite strong/weak depending on your timing.