Meh, I feel like shes a good idea, but some parts of her are flawed. For Example, The range on her E is horrendous, as is the aiming of it when you try to hit someone with you sphere. The E makes her unable to make a good combo since she HAS to move in order to hit her E if she places her Q at max range. I think her Q doesn't do enough enough damage, especially when the W outdoes it in terms of damage output. Even though it is a spammable spell, I feel like Karthus Q outdoes it. Her ult is an odd thing, since it adds 3 balls to however many balls are on the ground, its logical to think that it would start your combo. However bringing more balls out increases the damage output greatly. Therefore you have this odd thing where if you want to increase your burst, you have to use your ult as a finisher, however, if you want more utility, you have to sacrifice damage output. Furthermore, her E does not do enough damage to compensate for the lack of damage in her kit, excluding her ult. Even though her E is a utility spell, I feel like the fact that unless you want to rely on the rather hard to hit Q E Combo, it can only be used for escaping methods, also, it scatters all your balls away from you, although used after your ultimate this can send off a DEVASTATING combo with you E in a huge area, you it makes you HAVE to move forward. Her E sends away all balls that it hits, preventing you from using them for a very small amount of damage, a knockback, and a "meh" stun. I think shes great fun to play, but she NEEDS some tweaking.