Ziggs play:
I was wondering what you thought of this-
Flash/Teleport - I've never had a great time using ignite for kills on ziggs, it often requires me getting close when both me and my enemy low on health when I could go back and use Q or Ult to finish the job. Besides that I have to use satchel to get in on people and lose an escape to risk killing them leaving me open to junglr unless I happen to have wards up. So I started taking teleport and getting an advantage by either level, gold, and turret damage. This has helped me keep mid stuck in mid with me even if I can't beat them in a straight up fight, also it helps me gank other lanes with more accurate ults by being closer, getting there before the enemy realizes it without sacrificing too much exp, gold or turret damage, as walking out of lane with ziggs is a very slow long trip. In late game it lets me buy that rabadon or void staff and still catch up to my team who is usually fighting without me when I try to buy stuff...
Teleport/Promote- Teleport has worked so well for me im considering using promote to pressure mid, i can clear minion waves easily but past the 1st turret im too afraid to push it on my own due to my movement speed and shabby escape. This also helps me dual push lanes, and lets me have a promoted minion to cover my turret if i really need to go back for a bit. Turrets are my favorite places to fight, because with a blue the enemy cant push on me at all and I can do damage to them safely. So I'm wondering if teleport/promote/pushing ability of ziggs could be really strong, what do you think? I use flash less and less due to the new satchel mechanic and more as a backup incase i dont have satchel. In team fights Im usually way too far to be caught.
Also my build usually goes like this-
1. shoes 2 red 1 blue
2. chalice <-because in single pub I can't guarantee I'll get blues + MR helps me use my passive, it ets me out of tight spots when I just need to regen enough mana to satchel out of trouble.
4. Sorc
5. Needless
6. Rabadon
7. Grail
8. Void Staff <-used because there's always 2-3 people with MR, and that weakens my ult. There's nothing more depressing than hitting 4 people with my ult, 3 of which have enough MR to barely scratch them. I'd rather take a big chunk out of everybody.
9. Rylais <-considered getting lichbane first but throwing an ult that does heavy dmg, and 15% slow makes my ult better, Lichbane only makes my passive better which I primarly use for clean up once laning phase is over.
10. It never goes on this long but I guess Lichbane at this point.
MPen Red, Flat AP quints, Flat Mana Reg Yellow, Flat AP blues <-especially good for heavily harassing Kassadin early before he gets that damn teleport.
2/3 havoc and 1 point in demo
What do you think of my set up?
What do you think about Ziggs now that he has a buff to his ult and satchel?