Originally Posted by MrFisterRoboto
I've often thought that Leona's passive needs a big rework. Here's my idea:
In addition to applying the sunlight debuff as normal, any enemies with sunlight deal some % less damage to leona (maybe around 10-20%). This would really help her sustain and let her stay in team fights, maximizing her CC uptime.
Or something like this:
If leona uses another ability on a target with sunlight debuff, that ability gets an automatic 20-50% CD reduction (maybe not for solar flare, but for her Q W and E this would be nice). This would really up her CC/utility, the more abilities she used the more her abilities would come off CD, this way you don't have to up the damage on her abilities, shes just dishing out more due to using them more.
Great thread, I hope Leona gets some love here in season 3!
The less damage to Leona example won't really be any effective as sunlight tend to stay from about half a second.
Different effects depending on who hits the target be it Leona or someone else will make the passive too random and 1 side will need to hold back on attacking depending on scenario wich will be very impractical.
With 40% cdr and additional cdr to passive... will make Leona's Q one endless stun.
The example i am giving is focused on 3 areas:
-allowing Leona to choose her lane, while still keeping her botlane support role unchanged
-is Leona really a support lategame, or just an unviable tank? The passive gives a small
heal that may help the team in some situations... while offering some sustainabillity (much lower than any healer support)
to the whole team, and a much needed sustainabillity for herself betwean the fights
-improving Leona's damage output... while not improving her damage alone. It gives damage to whoever triggers the passive. Half of the damage from passive is allso lost to untriggered stacks of sunlight, that would be otherwise lost to Leona from not holding back on using her skills. If she can trigger her own passive you can consider this as a indirect improvement to the damage done by her spells. On another perspective it doesn't really matter if Leona or someone else triggers the passive... it will still do the same amount of damage (excluding mpen... wich barely makes any differance)... so enemies are not taking more damage than they would have taken before (considering all stacks are triggered). Rates on the passive will further increase the build variety.