Quote:
Originally Posted by DaRatmastah
Alternatively: rather than offering an offensively-oriented buff(gold and/or combat boosts), it could be a defensively-oriented buff instead. Like maybe a long-duration garrison on the towers on your side that you control, or maybe a set of cap-interrupting turrets(like heimer turrets) on points that you control that need to be destroyed before a team can cap.
|
i prefer the defensive part of things everyone knows that although killing is important in Dominion,, rampant bloodcrazing is just detrimental to your play and loses more games that it wins many people would try to misuse it for rampant turrent capping feeding the enemy team a lot of gold or what you know happens with baron at low ELo play, Team A gets BAron, Team A says we get baron we win, Team A doesn't even recalls and goes balls deep into enemy siege, Team B Aces them and wins match or at least takes baron away from them which turns into a wasted BAron.