Originally Posted by rjcombo
Adding more options for custom games is something we've kicked around, but adding a map editor would be a massive undertaking.
Most games that ship with an editor are built from the ground up with that technology integrated. The editor is typically the same tool, or a modified version of it, used by the development team to create the game's content. In the case of LoL, the game was originally built to focus upon a single map, so a robust map editor was not critical to shipping the game and would have delayed it considerably. Remember Riot was a small start-up back in those days, so those were the tough choices the team had to make.
Retro-fitting an editor, along with the various systems required to support community use of it, into an established product requires a tremendous amount of work. Any time we commit to a project at Riot we have to ask ourselves: "What are we NOT doing as a result of choosing to do this project?" In the case of a map editor the opportunity cost is exceptionally high. That doesn't mean we'll never do it or don't want to. It's just not a high priority at this moment in time.
Wow thanks Rj, truly an honor.
Yeah, i see where you come from now with the map editor, perhaps it is too far out. I hope you do see my point on customs, it seems a bit silly, but it really opens windows for alot players who need a different outlet for enjoyment in league. I just hope it is somewhere near the replay system in list of priorities, because imo, its one of the frontiers in moba games that can be really great.
I feel like you jumped to the editor part and left out the other a bit, i now know the feasibility of the map maker, but hopefully added custom options is feasible?
Thanks for responding