Quote:
Originally Posted by Vesh
Hai guys.
I'm not going to try and tell you how you should think or what to feel about the reworked TT. I'm a high elo dominion player and also diamond in 3s. I've dedicated a lot of time over the last few months to learning and becoming good at our non-SR game modes. I'm not a designer or on either the dominion or TT team, but I can tell you as a player that the new mode really doesn't feel like dominion to me (and I LOVE dominion).
Are there a lot of things that still aren't perfect about the new TT? Sure. That's why we're releasing this as a beta. We read all of your comments on here and really do value your feedback. Change is hard and I know there will be a lot of knee-jerk reactions to the new changes. People see the altars and immediately think of them as capture and hold points like Dominion when really the gamemode doesn't feel anything like Dominion (to me, at least - like I said I don't want to tell you what you should think).
That said, posts like this one are extremely constructive and allow us to analyze what you guys like and don't like about the new mode. I know it's tempting to post things like "omg the new map mode sucks it's dominion/TT hybrid" but those really aren't constructive and don't engage us in conversation.
Instead, try to specifically outline what mechanics and changes make you feel that way. This post does a great job of approaching the specific elements that the OP doesn't like yet. Obviously, the map isn't even out on Live yet but as you guys have a chance to play it more, try to be constructive with feedback! The OP's post is a good example of what we're looking for ^_^
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Thank you for being the first Rioter to post in these sorts of threads, it'd be nice if rjcombo or Nome would post in these sorts of threads and have a dialogue. They only seem to be posting in the "this art is awesome" threads or about specific items rather than what aspects of the old treeline people are unhappy about losing.
And the art is awesome of course, but the longtime players of treeline would like at least a dialogue.
Street-cred for diamond in 3s, my team is around 50 elo away, and planning how to win those next couple games and experimenting with new strategies has been really fun.
I feel a lot of the changes were overreactions to the balance of the map and more of the qualities of it could have been preserved. Through runes, masteries, and an adaptive build I've made Anivia work on treeline at a high platinum level, and I've seen more Annie in treeline than I ever see on SR. I feel like the small community had barely scratched the surface of viable champions due to the small player base, and these changes feel severe in contrast to what was likely needed.
I just don't want them to wipe all the strategy from the map and replace it with dominion-like teamfights all the time, cause in the original treeline those early teamfights are optional as good warding and posturing can avoid them, which allows more champions to be viable through not only needing a strong early game. I'm sure you've played enough dominion to know those early windmill fights swing heavily in favor of the team with more tankyderps, and these altars make that a snowballing lead.
Removing wards hurt. Making the top jungle just a boss camp with no complexity hurt. and the altars really hurt. There are no longer tight corridors to make AoE from mages strong, nor walls for ADs to hide behind. As much as those walls helped people with blinks and jumps, I felt they were so central to the feel of the map, that losing that excessive amount of walls is something I'll really miss.