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Tribunal Suggestion

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Vinceicarus ?? Member
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10-11-2012

We should have access to game lobby chat and post-game chat.

They are important aspects of what happens and can explain lots of "negative attitude" or "refuse to communicate with team" if ppl fought for 90 secs about who takes jungle or who takes mid for example.

 
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DimmSk ?? Junior Member
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10-12-2012

i second. knowing more aspect of the interaction between players improves the judge out come.

 
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meat rampage ?? Member
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10-12-2012

although i agree this would be helpful, i believe that the chat-rooms associated with pre/post game chat are on a different server than the in-game chat. This might require quite a bit of back-end programming in order to link the three together (pre-ingame-post chat)

 
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Hugh Akston ?? Senior Member
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10-12-2012

Can't you people read other threads about the same thing?

Riot has addressed this issue and states they are working diligently on solving it as soon as they can. Part of the downtime back in june was from them making a first step towards updating their mainframe to getting this to work. We'll see it eventually, but unless you guys want some more downtime I wouldn't want to rush Riot.

 
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RiotKiddington RiotKiddington's Avatar ?? Platform Engineer
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1 of 1 Riot Posts
10-25-2012

We are doing some system integration first, but this is not an easy task. Those two chat logs are stored at different servers, and they are not linked to your game chat log physically or logically. This is an complicated issue, but we are fully aware community's desire for this feature.

 
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BedderDanu ?? Senior Member
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10-25-2012

... Obviously you guys are the experts, and I don't mean to tread, but can't the linking be stored locally on the client side? It already stores the game data. Perhaps something like this could link a "game_id" to a "chat_id", which could then be pulled out by the Adobe Air Client and forwarded to the servers.

Theoretically, people could use a third party program to create bad data, or attempt to mislink chat logs, but since we have 10 people verifying this link it should be "easy" (for difficult values of easy) to tell if people are cheating the system.

EDIT:

A small file that would human readable be something like:
[LINK_ID]
pregame_chat_id=556324987
game_id=54621357984135497
postgame_chat_id=549876347

As long as 70% of the still pvp.net connected clients agree, you know the linking. Anyone with bad data can be put on a watchlist to see if they are scamming. If you can't get 70% agreement, or more than 50% can't send, you lose the linking as unreliable, and report as such in the tribunal.

 
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Vega0987 ?? Senior Member
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10-25-2012

Quote:
Originally Posted by Vinceicarus View Post
We should have access to game lobby chat and post-game chat.

They are important aspects of what happens and can explain lots of "negative attitude" or "refuse to communicate with team" if ppl fought for 90 secs about who takes jungle or who takes mid for example.
^this would be a huge help