Hello fellow summoners,
With the growing number of players expressing their discontent with the current matchmaking system, I'd like to suggest adding a group finder/role selection to the queue system.
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5 STEPS
- 1st Step: The first screen players see when attempting to queue will show the role selection toggles. Here, players have the ability to select the roles they would like to play. They can select up to 5 roles, and a minimum of one role. These roles are: Top, Jungle, Middle, Carry, Support.
- 2nd Step: The player is now queued and waiting for the queue system to group him with a healthy mix of players that covers all 5 roles.
- 3rd Step: The confirmation window pops up and the player must click yes to enter the champion selection screen or no to abandon the queue.
- 4th Step: The player is now in the champion selection screen. Along with the usual process, each of his teammates have the roles they've selected to play in small icons on the right side of their champion avatar. Players can now better organize who to pick and lock in when they are set.
- 5th Step: The timer ends and the game begins to load, people are happy about their team composition as they await the start of the match.
This kind of process would fix many problems, including people upset they can't play the role they want, people who refuse to cooperate and some trolls.
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METAGAME
For those of you worried about this discouraging players from trying new things that stray from the current meta I will explain the following points.
First off, it's not necessarily a bad thing to guide newer, less experienced players towards the current meta. Their main focus should be getting the game's mechanics and team synergy down as they don't have the tools or knowledge necessary to form an effective strategy that doesn't follow the current standards yet.
Second, for more experienced players this system would not actually have any tie downs. Which means you can still select any champion you want once you reach the champion select screen. All it does is make aware which roles each person would rather play and allow the queue system to form groups that cover all regular roles so there are no conflicts between teammates. But it is by no means set in stone if you, hopefully with the approval of your team, decide to try a different team composition strategy.
I urge people to rally around this idea as I think this would be one of the best features to implement to League of Legends. If you have any questions I'll be glad to answer them and, as always, feel free to leave comments below about your thoughts on the subject.
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FAQ
Wouldn't selecting several roles lead to conflicts?
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If for example a player selects Top and Carry that means they're willing to go with whatever the team needs as long as it's one of those two roles. That player would not go Carry if there's already a Carry and the team is missing a Top, if that's what you mean. If he had a problem with going Top he wouldn't have selected it in the first place. The beauty of a system like this, like I mentioned, is that it would group 5 people that can cover all roles with what they've selected they want to play. So there should be no conflicts as there are no roles that nobody on the team want to play. |
| This is not like MMORPGs. Take WoW for example, queue times can be up to 30 minutes. It will never get that high, no matter what position you pick here. There are so many players queuing up at the same time and queue times are extremely low here. They'll go up what, 1~2 minutes if even? The miniscule increase in queue times is hardly a major sacrifice considering how much it would save people from failed matches due to arguments, stubborn people and wacky compositions. It will even save people some time, instead of dodging or getting stuck with trolls who are unhappy they didn't get the position they wanted to play, and counting the seconds to when they can surrender. |
| I understand your opinion, but the idea here is not to discourage creativity or different strategies, only to provide a team with a group that can potentially and willingly cover all 5 standard roles, as well as allow a player the satisfaction of playing the role they prefer without stepping on anyone elses toes or getting into arguments over it. |
Q&A
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There is truth in that people tend to follow the standards in place, after all it is the easiest thing to do. But I don't see that as a bad thing, on the contrary, as this truly does give newer players an easier platform from which to start from until they're experienced enough to delve into the more advanced, it also gives them a familiar environment and a better opportunity to learn the basics and synergize with other players considering this standard is already widely used by most of them. I confirm what I said before. Quote:
I see 2 possibilities of what I think you meant to say but you worded it incorrectly: 1. You meant that some people lag behind the changing standards and when they see something new that they haven't seen before they resist it. But that is not because they don't follow the meta, in most cases it's because they're not even aware yet that this new element is actually now part of the meta. For example, Katarina recently became one of the top bans. A while back she wasn't considered a legitimate ban. One player complains when Katarina gets banned and says it's a stupid ban and thinks the player who banned her is trolling. This player simply lacks the updated information of what general consensus agrees is a good ban at this time and will eventually catch up. 2. You meant that a player is aware of the currently accepted standards, but through his own ideas or theory-crafting, has come to the conclusion that one standard is not good, or that he found something else that he thinks works better. For example, a player decides to go with 2 mids instead of a jungle and a mid. The player thinks this method is legitimately better but the other players complain and think he's trolling. Are those other players resisting the new meta? No, because one person's opinion doesn't dictate the meta, general consensus does, so that "idea" is not actually part of the meta. However, if the innovation of one or a few people actually show promise and start making sense to most, the meta will eventually shift if most people agree that the new idea is viable. Another example, Lee Sin was only considered viable as a jungler or top for a long time. Then some people, most notably Froggen, came around and started playing him mid. They tested it and found out that it can work well. Many people saw how successful he was playing Lee Sin mid and now because of that the meta has slowly shifted to accept Lee Sin mid as a viable option. Do you see what I'm getting at? The metagame is a conglomeration of standards formed by the community. Successful ideas or strategies have the power to update or change some of these standards. It is ultimately the majority that will decide upon what a standard is, after all, "standards" become "standards" because the majority agree and accept them as their own. Quote:
I'm not sure how you can overlook all the problems a system like this would almost definitely fix. It would solve arguments where a team can not amicably agree who gets what role. It would solve trolling where someone who didn't get the role they wanted decides to ruin the game for everyone else. It would solve instances where many find it necessary to dodge and wait 30 minutes because of a troll. It would solve the problem where some people love playing a specific role, it makes the game fun for them and unfortunatly they don't get the role they want and are forced to play a role they do not find fun. It would solve the problem where 3 hard headed people decide to all go top. It would solve the problem where nobody wants to support and the person forced to do it is someone who has never supported and doesn't even know that he's supposed to ward or leave the cs for his carry, then, after failing badly during the first 5 minutes of the game decides he doesn't have the patience to continue playing and disconnects, forcing his team to continue the game 4v5. |
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But once again I attempt to clarify that given the fact that you won't be locked into your role, if an opportunity arises where you decide to go with a composition different from the standard you have the absolute freedom to do so. Quote:
Then would remain the "true" trolls that just troll to troll, but then again those already exist and would exist regardless of a system like this, and this system doesn't actually facilitate what they try to do any more than the current system does. But frankly, looking at how similar queue systems like these have worked in the past, these types of trolls are an extreme minority and should not pose a problem in most cases. But that is something Reports/Tribunal/Riot will still handle when it does happen. Quote:
Let me ask you this, who would you rather have on your team between these 2 players if all you knew about them was this: Player 1 usually plays mid, he enters champion select but doesn't call it fast enough and is forced to jungle, or Player 2 who usually plays jungle, selects jungle when queuing, enters champion select and picks a jungle. Quote:
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But regardless of that, let's think of the benefits. Can you really say you would rather queue up faster but risk getting stuck with someone who never supports, has no clue what to do, and will probably waste your time anyway, then to wait a bit longer to be queued with someone who actually does support, likes supporting and is more likely to play his role well and help you win the game? So I guess at the end of the day it's a legitimate concern but not actually a legitimate argument. |
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It is extremely unlikely that people will choose something they won't actually play as they'd be intentionally reducing their chances of getting a successful team together and eventually a win, which doesn't make sense for anyone just to speed up the queue time a little bit. This is rather obvious in other games that use a similar system where you will very rarely, if ever, have someone join under a false role. |
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