Quote:
Originally Posted by Paprikachu
Hello GD.
I'm pretty sure everyone reading this has at least tried ARAM once. Almost everyone takes either Barrier, Heal, or both. This destroys gameplay, and here's why:
1) Barrier can only be used defensively. You only use this spell, when it's already too late. It has no other use than saving your ass.
2) It punishes good play. Imagine someone trying to kill you with a flash+ignite. You use Barrier to escape. That guy has two spells on cooldown and no escape for a long time, for nothing.
3) It rewards bad play. Wrong positioning? Just use Barrier to get out for free.
4) It is crazy OP. It's basically +25% HP for free.
tl;dr: Remove Barrier, or nerf it at least. It makes the game boring and extremely frustrating.
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1 -- you can use it offensively. Shield up and charge in.
2 -- Flash can also punish good plays. You take a terrific shot with Ez's ult that will net you a triple kill, everyone flashes out of the way despite your great positioning/timing
3 -- Flash
4 -- Flash can save you from death by avoiding spells that may hit you for even more than 25% HP, like a Nunu ult. Flash also offers champs with low to no mobility, high mobility.