Quote:
Originally Posted by Sessamo
I think we still have a ways to go, but I generally agree.
Removal of RNG camps, 50 minute infiniturtle and Ebonmaw dying to a stiff breeze are all significant steps in improving the map.
I think the altars need to unlock later, and there needs to be a way to disrupt capture aside from standing on the altar.
I also wish the centre of the map was more interesting. The fight for lizard buff was something the old map did very well.
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I know Riot has stated they intend to push unlock times back by about 1 minute, to unlock at 3 instead of 2 minutes. So that's good news.
I agree that there should be a way to stop capture aside from standing on it with them, or they need to increase the time it takes for one person to lock because right now people are locking and dieing instantly after locking. It's too easy to suicide lock an altar. I get so sad when I see a teamate do this because I know that his death was worth far more than the 90 seconds of altar control I just got. I feel that this would deter single man altar invades and force more teamfights before locking altars.
I kind of equate altar fights to Lizard fights.