WAKE UP RIOT!!!!!
Martinuggla: Why didn't you guys just release the new Twisted Treeline as a new map and keep the old one?
Volibar: When we started looking at Twisted Treeline really heavily at the beginning of this year, there were a lot of major issues that we and the community noticed. Turtling was rampant, the meta was pretty stale, and there were a number of exploits that had way too much of an impact on the game. There was no way to adequately address these by doing a few simple changes here and there. We tried many different layouts, some more dramatic than others, and a ton of other solutions. Buffs, items, altars, etc. all play into this as well and we playtested the hell out of it the whole way with the goal of preserving the fast paced, high action 3v3 feel that we thought TT should represent.
Nocticate: Can you keep the old TT as a custom game mode?
Volibar: We want to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever go create a 5v5 map that's really similar to Summoner’s Rift, we didn't want to split the TT community between two maps – especially if competitive play is to grow on TT, having two maps, even in custom games, is detrimental to that.
Dont want to split the focus??? What are you retorted?!?!?!? I mean FFS you have millions of players if we want both the god d@mn maps then give them to us! How would it hurt to give players more options on how THEY
want to play? You are not god RIOT you are not always right; BRING BACK THE OLD MAP FOR THOSE WHO WISH TO KEEP PLAYING IT!!! The new map is fast paced, feels rushed and really has no strategy. Call it Shadow F*CKING iles or whatever you want but this is NOT twisted tree line!!!!
P.S. Great ****ing job teaching people not to buy wards. I know this $hit game doesn't penalize you for a death but common! you should never remove wards from a game to "speed it up." Like taking away condoms from Africa to "help them get over aids faster."
xBaShBrOsx: What made you guys decide to limit the vision on the map to the alters and actives on items and remove wards?
rjcombo: There are a number of reasons for the changes related to vision. The reduced size of the map (we removed almost all of the top jungle) means a couple of strategically placed wards would make ganking overly difficult. We also wanted players to focus their gold income on items that empower their champion in combat instead of wards. Finally the temporary vision actives on Hextech Sweeper and Grez's Spectral Lantern add interesting gameplay choices without having to completely sacrifice the stats you want on a champion.