I love the idea of alters, Riot. I just don't like the way they're implemented.
If a team manages to aquire both alters, that team has a massive advantage; 10% AD and AP and 4 bonus gold on a kill. This lets them clear minion waves and jungles faster, and therefore earn more gold, much faster.
The advantaged team gets items faster, and can afford to take a risk in defending both alters, since they deal more damage and have more of whatever they're buying than the other team.
Because of this, most of my TT games are deciced within the first 10 minutes.
So, I have a few ideas of solutions to try to remedy this.
Solution 1 - Make the 4 gold per kill a map-wide buff, like in Dominion.
I like the '4 gold per kill' thing. Makes jungling more worth-while, and laning much more lucrative. And I think everyone should have it, at all times. It'll still make games go faster, but the fight would be fairer.
Solution 2 - Make alters temporary.
Alters returning to neutral after 90 seconds would, I theorize, do several things.
1. Alters would be fought over more fiercely, taking attention away from the lanes and turning most of the action into a hectic fight inside the jungle. This may give 'laner' champions a chance to exploit this and collect some sweet minion kills, and possibly push a turret uninhibited.
2. Because they don't last forever, any one team can't theoretically have a permanent advantage over the other team. In addition to directing the action towards the jungle, it'll break up the lane pushing a bit - teams may prefer to wait until they have a strength boost to push. (...This may or may not be a good thing.)
Solution 3 - Remove the AD/AP boost from Alters.
If you haven't noticed, capturing an alter gives you gold and XP. This would lessen their importance somewhat, but if all Alters gave was a gold and XP boost, it would make losing one less on a huge issue.
You could mix and match these however you want, and if anybody else has some interesting ideas of how to change Alters for the better, I'm all ears.
I don't want to see Alters go - as I said at the start, I like them. They're there to make the game go faster and to mix up the 'lane/push/jungle ambush' playstyle. But the way it makes the game go faster - giving one team a potential massive adavantage - ruins the fun of the game for the other team.
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