Quote:
Originally Posted by getonmehlvl
Thats not true.
I would never play the old map again
so unbalance.
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Honestly I think the new map might be a bit more unbalanced than the old one in terms of picks. Everyone that was strong on the old map is just as strong on this one if not better... since now they're harder to escape and the alters ensure that they keep their early lead. However, champions with very weak early games are less useful on this map compared to old TT because of how fast this map snowballs while not being able to ward (somewhat safe farming). Ganks are also much easier to pull off now and tower-diving has much less risk.
It's very suicidal to go into your own jungle if the enemy has a fed Singed, Darius, Rengar, Jax and they have both alters. If they have a Teemo or Shaco you might as well just ff cause now they have supreme map control on top of their lead/snowballing. You're not even safe under your tower because they'll just dive you. On old TT warding and catching the enemy out of position could turn things around... or turtling if they took an inhib without pushing for the win. Now we have neither of those things. Just open space everywhere so they can faceroll the game in less than 10 minutes. Unless you have a champion that is godly at defending points/dragging games out it is near impossible to come back against these champions once they have a lead.
I don't know about you but not being able to ward and farm my own side of the map (if the enemy is ahead) is frustrating. If you can't ward you need high mobility and/or damage which makes the map more unbalanced imo.