Originally Posted by Izzabelle
Not taking request at the moment -- but I think I could handle designing a concept pulled from a skill set. Might even be easier than what I'm doing now, which is basically taking an area from the lore and going "go champ go!"
Sounds good. I shall post it anyway because why not:
The Tortured One
Melee, Fighter, Jungler
There are things worse than death, the Shadow Isles perhaps, the Void for some, but for a prisoner-of-war, no fate is more feared than being sentenced to Draven’s Dungeon.
Draven’s reputation as an executioner was only as large as it is in order to hide the whispers of his true purpose, interrogation. The methods used remain largely unknown for two reasons, the prisoner’s that they are used on never last more than a week, and the officers are too horrified to speak of them.
Helios is the sole captive Draven couldn’t break. Whilst tortured by unspeakable methods, he lost his mind and sanity. Years passed, to the point where Helios could no longer remember anything but his name and the face of the man who had created him. Pain could no longer harm him, nor mental torture, nor any of the unspeakable methods that would kill any lesser man. Pain gave him strength, a will to survive, a desire for vengeance. When the day came for Helios to be executed, the crown of excited and bloodthirsty onlookers gasped as Draven’s axe missed his target.
Some say that was intentional, as Draven could not bare to kill someone embracing the highest form of Noxian philosophy. Others insist it was a cunning ploy, to give Helios a taste of freedom and take it away once more, as the Noxian pursuit that followed hunted him like an animal. Needless to say, he was never found again.
Helios awaits anxiously for the day where he can meet his maker and repay him in kind for all he has done.
Health: 440 (+85)
Health regen: 5 (+1)
Attack damage: 54 (+3)
Attack speed: 0.7 (+3%)
Armour: 20 (+3)
Magic res: 30 (+1)
Mov. speed: 320
Passive: Animal Instincts:
Helios’ basic attacks and Strike of Submission reduce the targets armour by 0.3% per 1% of his missing health. This lasts for 3 seconds, additional hits refresh the duration.
Strike of Submission:
Active: Helios leaps towards a target, stunning them upon impact and applying on-hit affects. The cooldown is refreshed on kill or assist. The stun time is increased based on his missing health.
Cooldown: 26/23/20/17/14 seconds
Stun Duration: 1 (+0.01 seconds/1% of missing health)
Damage: 65/100/135/170/205 (+0.8/bonus AD)
Passive: Helios gains bonus Lifesteal based on his missing health.
Active: Helios’ focuses his mind and strengthens his body, shielding himself from incoming damage. Helios can activate this ability again to remove the shield and deal magic damage to nearby enemies equal to the strength of shield remaining. This automatically occurs after 4 seconds.
Cooldown: 7 seconds
Shield Strength: 80/115/150/185/220 (+5% of missing health)
Bonus Lifesteal: 0.12/0.14/0.16/0.18/0.20% (per 1% of missing health)
Radius of AoE: 250
Passive: Upon taking or dealing damage, Helios gains a stack of Rage (up to 5), which increases his attack damage. Lasts for 5 seconds.
Active: While Helios has maximum stacks of Rage, he can activate this ability to strike an enemy, dealing bonus physical damage equal to a percentage of the targets maximum health with his next attack. Rage stacks are not consumed. This bonus damage is increased by 1% for each 1% of his missing health.
Cooldown: 10/9/8/7/6 seconds
Physical Damage per Stack: 3/5/7/9/11 (maximum 15/25/35/45/55)
Bonus Damage: 5% (+0.01%/ap) of targets maximum health
(Ultimate) Resilience of the Tortured:
(Active): Helios enhances his stats based on his missing health for 25 seconds. For every 1% of his health missing, Helios’ attack speed is increased by 0.7/1/1.3%, his crowd control reduction by 0.3/0.4/0.5%, and his movement speed, armour and magic resistance are increased by 0.7/1.0/1.3. Furthermore, his bonus Lifesteal from Sixth sense is doubled for the duration.
Cooldown: 100 seconds
Bonus Attack Speed: 0.7/1/1.3% (per 1% of missing health)
Bonus Tenacity: 0.3/0.4/0.5% (per 1% of missing health)
Bonus Movement Speed, Armour & Magic Resist: 0.7/1.0/1.3 (per 1% of missing health)