Originally Posted by Roku
Yes - we do admit that they didn't work well.
Promote was OK for its intended use - but we feel like as a strategic choice it is better fit on an item. This allows us to control the effect in many different ways than a Summoner Spell does (who buys it, when it becomes available in a game, and how much cost you're paying for the effect).
As for Surge - we definitely missed the mark. Originally Surge was envisioned as a team oriented spell, something similar to old Rally. After a few iterations it had to be toned down, but we didn't want to make the user feel worse for taking it. As it stands now, it does come down to which spell is going to give you more damage - Ignite or Surge. In an overwhelming majority of cases, Ignite will actually give you more mileage even if Surge sounds better. This becomes especially true later in the game as Ignite ignores armor / magic resist. Surge was fun to cast, and had good synergy with a particular couple champions - but a majority of the time it was actually a trap. There were some fun aspects of it - turret pushing, clever edge case uses, and getting bigger, but it overall was a false choice.
I shall miss my max stack, Lulu ulti'd,, ghosted, surged Cho'Gath.
But seriously..I understand. I think the spell was only really worthwhile on like...3? champions. Cho'Gath being #1. Hybrid pen, AP/AS Cho'Gath can deal a scary amount of damage in those 12 seconds.
On another note, fortify>promote. Could you maybe consider bringing fortify back as an item active? Like only fortify the tower nearest to you. I'm not even talking about the tower not taking damage, the uses of that as an anti-tower dive where amazing. I used to get double kills with Rammus+taunt+fortify all the time. And I really don't think that was why it was removed. From what I remember the bad part was fortifying to save a tower from a minion wave you didn't have enough map awareness to stop in time to get there.
Which, giving it an item, only usable at short range, would eliminate that problem.
Think about it? Pl0xers?
Edit: Also, in the case of Lulu ulti'd surged Cho'Gath, it was actually pretty useful as a team spell. Bigger size=more slow for Lulu/team.
And a couple times I managed to save allies and get a couple kills all because of the extra damage on surge at the right time (best was a quad with 3 fleeing allies, ghost in, surge, eat someone, pop/silence, chase down with autoattacks, was epic lol's xD )