Seeing a 750 damage nuke be completely absorbed by a 300 point shield is really silly. It's also pretty counter-intuitive, and shields somehow being affected by their target's defense values is a massive logic fail. Shields are essentially functioning as bonus health rather than shields.
Shields should take true damage, they'll still be effective without being abusive on tanky champs. Let's take a champ with around 150 armor, resisting roughly 60% physical damage taking 1k worth of physical damage:
- Currently, a 300 point shield would nullify 750 physical damage after armor, leaving the target to take 100 physical damage after armor
- If shields were to take true damage, a 300 point shield would nullify 300 physical damage, leaving the target to take 280 physical damage after armor
Turning 1000 physical damage into just 100 because a 300 point shield calculates your defenses is pretty ridiculous. In the live example, at 300 point shield raised a champion's effective physical damage reduction from 60% to 90% whereas in the second example it was raised from 60% to 72%.
Allowing shields to factor in resistances creates a compounding damage reduction effect where your shield is reducing the amount of damage it takes; that's really... out there as far as design is concerned.
It'd be much more reasonable, and make more sense, for shield to not scale with resistances.
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