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If Teemo Poison gets to be too big an issue, could they just recode it to work like Vayne's Passive so that it only procs on the primary target? Or even just lessen the effect on secondary targets.
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I'm pretty sure Teemo's Poison is just too strong on live at the moment overall, even against single targets.
But let's take a step back and think about Teemo for a second. What would you call a character with lots of AP that deals magic damage to multiple people in a team fight..?
I would call that a Sustained DPS Mage - which I think is kind of a neat way for Teemo to branch out.
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I thought one of the things you originally set out to break was this core build and open up more options for build paths. :S (not meaning that you'd make it non-viable but that it would become just one choice among a ton of others and not necessarily the defacto choice it currently is)
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I'm actually of the opinion that if you look at a build, you can clearly see what the tradeoff is and what their strengths and weaknesses are. IE/PD/BT is an expensive single target focused build. The problem with IE/PD/BT at the moment is that it's also simultaneously, the strongest
defensive build because of the huge amount of MS that PD offers.
There's nothing wrong with IE/PD/BT being - I want to obliterate one person. Which is why any additional options for build paths have to be obvious as to what their strengths and weaknesses are.
A Ghostblade / LW / BT / Ar Pen build for example, with the Ar Pen changes - has incredible armor ignoring capabilities at the expense of raw damage to targets with low armor and high health.
More options doesn't mean 'more options to get to the same destination of some magical amount of AD/Crit/AS but rather 'more ways to branch out to reach different end-goals (Armor Pierce versus Raw damage, Flexibility of Build versus Power, Mobility versus Damage)' or in the case of Hurricane, Multi-Target damage versus Single-Target damage.